Connected Realms – Update 8/20

Written by Blizzard Entertainment on . Posted in World of Warcraft

As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms. Here's a continuously updated list that contains currently planned connections, future plans, and completed realm connections, all in one convenient location.

*Please note this list does not encompass all potential future connections.  Please check back for further updates.

We will be connecting the realms listed below on Thursday, August 21 during a scheduled maintenance beginning at 5 a.m. PDT through approximately 1:00 p.m. PDT. Once maintenance is finished, these realm connections will be complete.

  • Lightninghoof and Maelstrom, The Venture Co
  • Shattered Hand and Coilfang, Dark Iron, Dalvengyr, and Demon Soul
  • Sisters of Elune and Cenarion Circle 

Future Connections

*Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.

  • Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar 
  • Agamaggan, Archimonde, Jaedenar, and The Underbog
  • Aggramar and Fizzcrank
  • Akama, Dragonmaw, and Mug'thol
  • Alleria and Khadgar
  • Alexstrasza and Terokkar
  • Altar of Storms, Anetheron, Magtheridon, and Ysondre
  • Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong
  • Andorhal, Scilla, Ursin and Zuluhed
  • Antonidas and Uldum
  • Anub’arak, Chromaggus, Chrushridge, Garithos, Nathrezim, and Smolderthorn
  • Anvilmar and Undermine
  • Arygos and Llane
  • Auchindoun, Cho'gall, and Laughing Skull
  • Azgalor, Azshara, Destromath, and Thunderlord
  • Azjol-Nerub and Khaz Modan
  • Azuremyst and Staghelm
  • Black Dragonflight, Gul'dan, and Skullcrusher
  • Blackhand and Galakrond
  • Blackwater Raiders and Shadow Council
  • Blackwing Lair, Dethecus, Detheroc, Lethon, and Haomarush
  • Bladefist and Kul Tiras
  • Blade's Edge and Thunderhorn
  • Blood Furnace, Mannaroth, and Nazjatar
  • Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul
  • Borean Tundra and Shadowsong 
  • Bronzebeard and Shandris
  • Burning Blade, Lightning's Blade, and Onyxia
  • Cairne and Perenolde
  • Coilfang, Dark Iron, Dalvengyr, and Demon Soul
  • Dawnbringer and Madoran
  • Darrowmere and Windrunner
  • Dath'Remar and Khaz'goroth
  • Deathwing and Executus, Kalecgos, and Shattered Halls
  • Dentarg and Whisperwind
  • Doomhammer and Baelgun
  • Draenor and Echo Isles
  • Draka and Suramar
  • Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale
  • Drak'thul and Skywall
  • Dreadmaul and Thaurissan
  • Drenden and Arathor
  • Duskwood and Bloodhoof
  • Eitrigg and Shu'halo
  • Eldre’Thalas and Korialstrasz
  • Eonar and Velen
  • Eredar, Gorefiend,Spinebreaker, and Wildhammer
  • Exodar and Medivh
  • Farstriders, Silver Hand and Thorium Brotherhood
  • Fenris and Dragonblight
  • Frostmane, Ner'zhul, andTortheldrin
  • Frostwolf and Vashj
  • Ghostlands and Kael'thas
  • Gilneas and Elune
  • Gnomeregan and Moonrunner
  • Grizzly Hills and Lothar
  • Gundrak and Jubei'Thos
  • Hellscream and Zangarmarsh
  • Hydraxis and Terenas
  • Icecrown and Malygos
  • Kargath and Norgannon
  • Kilrogg and Winterhoof
  • Kirin Tor, Sentinels and Steamwheedle Cartel
  • Malfurion and Trollbane
  • Misha and Rexxar
  • Mok'Nathal and Silvermoon
  • Nagrand and Caelestrasz
  • Nazgrel and Nesingwary/Vek'nilash
  • Nordrassil and Muradin
  • Quel'dorei and Sen'jin
  • Ravenholdt and Twisting Nether
  • Runetotem and Uther
  • Scarlet Crusade and Feathermoon
  • Shadowmoon and Detheroc
  • Tanaris and Greymane
  • The Scryers and Argent Dawn
  • The Venture Co and Maelstrom
  • Uldaman and Ravencrest
  • Ysera and Durotan

For more information on Connected Realms, please read the preview blog post here.

FAQ

Q. My realm needs connecting, why isn’t it listed?
A. The connections listed are the phases we’ve currently finalized and have planned connection dates or estimates available for. Additional connections are possible, but they just haven’t reached that stage yet. We’ll be updating the realm connection list as phases complete and new phases are planned.

Q. When will my realm be connected?
A. We'll update this thread with the latest information on currently planned phases.

Q. My realm has a lower population than those on the list, why isn’t mine being connected first?
A. Realm connections are based on a number of factors including population, faction balance, the realm’s physical location in the world compared to other realms it may be connected to, among others. It’s also worth noting that websites which attempt to track population, while helpful in many ways, are estimates based on public data which may not provide the clearest picture of actual population.

Q: Why isn’t my character’s armory profile updating?
A: Armory profiles will not update during the connection phase. It may take up to the next realm maintenance before the Armory updates after the connection has been completed and you have logged into the character. If you have already logged into your characters, and the realm maintenance has passed, please open a report on the Website Bug Report forum.

Party with Trion at PAX!

Written by Trion Worlds on . Posted in Rift

rift-logo-black-bg

You’re invited to the Trion Community Party on Friday, August 29 at the W Hotel in Seattle!

During the midst of PAX Prime madness, take a break at 7 PM PDT and join the Trion Team for food, drinks and a great time. Be ready for some exciting news about your favorite Trion games, including a very special announcement, and enjoy the chance to get up close and personal with members of the ArcheAge, Trove, RIFT, and Defiance teams. Got a question you’ve always wanted to ask them? This is your opportunity!

So mark your calendars and come hang out with us from 7 to 10 PM. Make sure to get there early; food, space, and loot are limited!

  • What: Trion Community Party
  • When: Friday, August 29, 2014 from 7 to 10 PM PDT
  • Where: The W Hotel, 1112 Fourth Avenue • Seattle, WA 98101

See you at the party!

Announcing the World vs. World Fall Tournament 2014

Written by NCsoft on . Posted in Guild Wars 2

Announcing the World vs. World Fall Tournament 2014

Greetings, Mist Warriors!

We’re excited to announce that the next World vs. World tournament is starting on September 12, the Friday after our September 2014 Feature Pack launches! We’d also like to welcome our Chinese players to experience their first WvW tournament! We’ve got some exciting changes in store for the World vs. World Fall Tournament 2014, so let’s get to it!

WvW-Runners

What’s New?

Tournament Duration

Our next tournament will be an extremely intense, exciting four-week-long tournament battle. The shorter format will ensure that worlds will not be repeatedly matched against one another, which will more closely resemble a true Swiss-style tournament. Each matchup will be unique, and every win—or upset—will make a huge difference!

Posttransfer Lockouts

It’s important to maintain a sense of loyalty during a WvW tournament, but we also want players to have the freedom to move around. In the past, we balanced these goals by implementing a lockout period after transfers, which lasted for the current and subsequent matchups. The purpose of this feature was to encourage players to give transferring careful consideration by imposing some risk to the reward. Because the World vs. World Fall Tournament 2014 will only last four weeks, we will not be enforcing these lockout periods.

Mistforged-Weapon

Achievements

For the fall tournament, participating players will earn a weekly achievement based on completing a small number of events in World vs. World. This differs a bit from previous tournament achievements in which players were required to complete several of each event, such as capturing keeps and supply camps. We wanted to experiment with a simplified version of the achievements to encourage players to focus more on playing WvW, rather than checking off an objective checklist. Siege objectives, defend your land, and you’ll be rewarded! Complete all four weekly achievements to unlock the meta-achievement and earn this tournament’s title, “Mist Treader”!

Reward Structure

We want to continue to reward a world’s overall performance in the tournament, but we’d like to focus the incentives on each world’s struggle for dominance each week. To accomplish this, the arrangement of rewards distribution will be slightly different in this tournament. The majority of rewards will be dispersed at the end of each matchup based on your world’s performance. This means that even if your world doesn’t come out on top of your entire league, the efforts you put forth in each match will be rewarded!

WvW-Tournament-Weapon-Staff

Weekly Matchup Placement Reward # of Tickets
1st Place 200
2nd Place 150
3rd Place 100

How Do I Get Rewards?

To be eligible for rewards for any given matchup, you need only earn that match’s weekly World Contributor achievement. Then, all you have to do is talk with the Battle Historian NPC during the next week’s matchup to earn your rewards. It is important to note: You must claim your rewards in the week following the matchup in which they were earned. Rewards that are not claimed during the following week will be forfeited. Please refer to the table below to make sure you don’t miss out on your rewards!

Fall Tournament Rewards Become Available Rewards Must be Claimed By
Match 1 Rewards Friday 9/19 after reset Friday 9/26 at reset
Match 2 Rewards Friday 9/26 after reset Friday 10/03 at reset
Match 3 Rewards Friday 10/03 after reset Friday 10/10 at reset
Match 4 Rewards Friday 10/10 after reset Friday 10/17 at reset

What Rewards Will I Get?

The Battle Historian, located at the portal keeps in each WvW map, will continue to offer WvW-exclusive weapons and other tournament rewards.

Item Cost in tickets
1 Mistforged Hero’s Weapon 300
Ascended Accessory 200
Mini Dolyak 200
1 Gift of Heroes 200
1 Hero’s Weapon 100
WvW Ascended Infusion 50
15 Obsidian Shards 50
40 Dragonite Ore 25
100 Empyreal Fragments 25
1 Thimble of Liquid WXP 25

A new statue will also be added to each citadel in World vs. World to help celebrate the tournament victors!

WvW-Dolyak-Statue

At 00:15 UTC on Sunday, October 12 (5:15 p.m. PT on Saturday, October 11), this majestic dolyak statue will bestow upon its visitors a one-time buff granting them increased WXP and XP gain for a short time. The duration of the buff will be determined by a world’s overall placement in the tournament, which breaks down as follows:

Place Duration (hrs.)
1 5
2 4.5
3 4
4 3.5
5 3
6 2.5
7 2
8 1.5
9-12 1

We hope you will enjoy the changes made for the World vs. World Fall Tournament 2014, and we look forward seeing you on the battlefield!

Ready Up: Episode 20

Written by NCsoft on . Posted in Guild Wars 2

This week on Ready Up, join our Competitive Events Manager and host Josh Davis as he talks about the upcoming Tournament of Legends 2 Finals taking place this weekend and the Guild Wars 2 International All-Stars Tournament that took place at gamescom last week. He will also be discussing the upcoming Feature Pack details announced earlier this week.

Also, be sure to stay tuned until the end of the show for another installment of the Skill Bar with Karl McLain where he will be covering upcoming balance changes to the mesmer and elementalist professions.

The show starts Friday at 12:00pm PDT (19:00 UTC) on the Guild Wars 2 Twitch channel!

2014 World of Warcraft North American Arena Tournament Reminder

Written by Blizzard Entertainment on . Posted in World of Warcraft

The clock is ticking for those interested in taking part in the online qualifiers for North America*. In order to be eligible, teams need to have an individual 3v3 Arena rating of 2,500 on the live realms by August 25, 2014 at 10 a.m. PDT.

The North American Arena Tournament will use a double-elimination format to determine the top 3 teams. Beginning in the Nagrand Arena, each match will be played in a best-of-five format, with the losing team deciding the next map from the remaining pool of eligible maps. Each game will last until one team is eliminated or until 15 minutes have elapsed. When the dust settles, only the top 3 teams will move on to compete live at BlizzCon 2014.

Eligible countries for the North American Arena Tournament include the United States, Canada, Australia, New Zealand, Singapore, Thailand, Malaysia, Mexico, Chile, and Argentina.

WoWarena-Map_WoW_Lightbox_CK02_550x200.jpg

For complete prizing and WoW Arena World Championship information, visit our earlier post.

If you’re a spectator, you’ll be able to catch all of the action live online even if you can’t make it to BlizzCon in person—stay tuned for more information.

Click here for the complete rules.

*Information on tournament sign-ups to follow in the coming weeks.

Big Changes are Coming to the Commander System

Written by NCsoft on . Posted in Guild Wars 2

Greetings, Tyrians!

We are pleased to announce some changes coming to the commander system.

With the arrival of the September 2014 Feature Pack, Commander’s Compendiums will transition to be accountwide unlocks. You’ll always be able to use any character you’d like to help lead your comrades!

We’re also happy to announce that once you are a commander, you will have access to a variety of colors. Choose from red, yellow, purple, or classic blue to customize your commander icon!

commander-squad-selection-2

Up until now, commander tags have been character bound. With the added functionality of becoming account bound and the addition of new colors to choose from, the price of the Commander’s Compendium will be adjusted to 300 gold. Whether you have three characters, thirteen characters, or even more, you will need to make this purchase only once!

Existing commanders will be grandfathered into this new system. If you’re already a commander, please enjoy this additional upgrade.

commander-icon-ui-2

This new assortment of colors will facilitate a range of tactical uses. For example, in World vs. World, you could select one color to represent an assaulting commander and another to designate a defending commander. In open world events, you might coordinate your efforts with other commanders by tagging up with different colors to help organize groups. Or you can just grab your favorite color to stand out from the crowd!

Moving forward, we’ll be evaluating future possibilities for recognizing experienced and prestigious commanders. Right now, we’re excited to empower commanders with the ability to use all of their characters and choose the color that best fits their needs! We can’t wait to see all the ways this feature is put to use.

On YouTube: Points of Interest Episode 5

Written by NCsoft on . Posted in Guild Wars 2

Kate, Peter, and Leif gathered to talk over The Dragon’s Reach: Part 2 from the Guild Wars 2 creator’s side last Friday. If you weren’t able to join us for the live show, you can watch it now on the Guild Wars 2 YouTube channel.

Watch now to catch up on their talk, a visit from Bill Murphy at MMORPG.com, the latest community-created art, and speculation about what’s to come in Guild Wars 2’s Living World!

Subscribe to our YouTube channel to stay on top of our latest video releases!