The Elder Scrolls Online 1969-12-31 17:00:00

Written by The Elder Scrolls Online on . Posted in Elder Scrolls Online

The Elder Scrolls OnlineNew Wallpaper and AvatarsTwo New Elder Scrolls Book Series by Titan BooksThe Tamriel Chronicle, Issue #72The Road Ahead - October 16Guild Spotlight – The Art of WarfareBattlemaster’s Corner – Radiant BastionLoremaster’s Archive: Thwarting the DaedraTales of the Dead Winners 10/10ESO Live’s Next Episode 10/10The Tamriel Chronicle, Issue #71

http://www.elderscrollsonline.com/en-us/rss http://files.elderscrollsonline.com/img/2/logo.png http://www.elderscrollsonline.com/en-us/rss en-us Wed, 22 Oct 2014 17:45:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/22/new-wallpaper-and-avatars http://www.elderscrollsonline.com/en-us/news/post/2014/10/22/new-wallpaper-and-avatars Make your return to the City of Ash to confront the forces of Oblivion. The Elder Scrolls Online Wed, 22 Oct 2014 17:45:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/21/two-new-elder-scrolls-book-series-by-titan-books http://www.elderscrollsonline.com/en-us/news/post/2014/10/21/two-new-elder-scrolls-book-series-by-titan-books In a press release today we announced that we've partnered once again with Titan Books to create two new series of books: The Elder Scrolls Online: Tales of Tamriel & The Elder Scrolls V: Skyrim - The Skyrim Library! The Elder Scrolls Online Tue, 21 Oct 2014 18:45:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/21/the-tamriel-chronicle-issue-72 http://www.elderscrollsonline.com/en-us/news/post/2014/10/21/the-tamriel-chronicle-issue-72 We’ve rounded up more wonderful fan creations for your enjoyment. The Elder Scrolls Online Tue, 21 Oct 2014 18:30:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/16/the-road-ahead----october-16 http://www.elderscrollsonline.com/en-us/news/post/2014/10/16/the-road-ahead----october-16 Find out what’s on the horizon for ESO in this update from Game Director Matt Firor. The Elder Scrolls Online Thu, 16 Oct 2014 18:00:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/15/guild-spotlight--the-art-of-warfare http://www.elderscrollsonline.com/en-us/news/post/2014/10/15/guild-spotlight--the-art-of-warfare We continue our series of guild interviews with another great group of players. The Elder Scrolls Online Wed, 15 Oct 2014 18:00:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/13/battlemasters-corner--radiant-bastion http://www.elderscrollsonline.com/en-us/news/post/2014/10/13/battlemasters-corner--radiant-bastion Protect and inspire your allies with today’s player-created Templar build. The Elder Scrolls Online Mon, 13 Oct 2014 18:30:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/13/loremasters-archive-thwarting-the-daedra http://www.elderscrollsonline.com/en-us/news/post/2014/10/13/loremasters-archive-thwarting-the-daedra What can you do to protect yourself from the dangerous cults of Mehrunes Dagon? The Elder Scrolls Online Mon, 13 Oct 2014 14:25:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/10/tales-of-the-dead-winners-1010 http://www.elderscrollsonline.com/en-us/news/post/2014/10/10/tales-of-the-dead-winners-1010 Enjoy reading the winning entries from our second Tales of the Dead contest. The Elder Scrolls Online Fri, 10 Oct 2014 19:00:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/09/eso-lives-next-episode-1010 http://www.elderscrollsonline.com/en-us/news/post/2014/10/09/eso-lives-next-episode-1010 We have the full schedule for tomorrow’s show and more details right here. The Elder Scrolls Online Thu, 09 Oct 2014 13:33:00 +0000 http://www.elderscrollsonline.com/en-us/news/post/2014/10/07/the-tamriel-chronicle-issue-71 http://www.elderscrollsonline.com/en-us/news/post/2014/10/07/the-tamriel-chronicle-issue-71 Get a look at the latest ESO fan creations in today’s issue. The Elder Scrolls Online Tue, 07 Oct 2014 19:00:00 +0000

Save 25% on Select Character Services—This Week Only

Written by Blizzard Entertainment on . Posted in World of Warcraft

The invasion of Azeroth is imminent. Beyond the Dark Portal, the destructive might of the Iron Horde gathers. Now's the time to summon your guildmates, arm yourself, and prepare to stand against the tides of iron and fury. This week only, select character services are available for 25% below their normal price. The following services will be on sale until October 29, 2014 at 11:59 p.m. PDT:

Character Transfer

Faction Change

Guild Transfer

Guild Faction Change

To get started, simply click here. Alternatively, you can log in to your Battle.net account, select your World of Warcraft account, and choose a character or guild service at the bottom of the page.

The Revanites’ Ascendance

Written by TaitWatson on . Posted in Uncategorized

FROM: The Shroud
TO: All Assets (Level 25 Encoding Active)
SUBJECT: The Order of Revan

I have mentioned in the past that a number of embedded Imperial and Republic assets have been eliminated. Some of these deaths appeared purely incidental, while others were very obviously assassinations executed with varying degrees of competence and flair that would not suggest a pattern. I now believe it was a mistake for me to have dismissed these deaths as unrelated.

Short description: 
FROM: The Shroud TO: All Assets (Level 25 Encoding Active) SUBJECT: The Order of Revan
News and Updates category: 
News Article
Icon: 
Front page icon: 
Publication date: 
10.22.2014
vbulletin url: 
http://www.swtor.com/community/showthread.php?t=771198

Welcome to Nightmare Tide!

Written by Trion Worlds on . Posted in Rift

With the launch of Nightmare Tide, we have breached planar boundaries and together we march, ride, and swim into new realms beyond Telara. This is our first expansion as a free-to-play game, and it’s really exciting to be able to share it with all of you.

daglar-headshot

We’ve increased our maximum level to 65 and introduced the Mastery system to further customize your character as you venture into the Plane of Water. Explore three massive zones packed with quests and dynamic events, six dungeons, a new Warfront, a new Sliver, and in a few weeks – a new 20-player raid.

The Minions system brings all new collectibles, along with new ways to earn rewards and profit. Mentoring has been expanded and improved to allow players of all levels to play together – low level players can now scale up and play with their friends! That’s right, all players have the opportunity to experience adventures and zone events in the Plane of Water. Meanwhile, Nightmare Rifts bring new and terrifying challenges to every zone in RIFT. Test your skill by fighting unending waves of enemies while racing against the clock!

Of course, this is just the start of the Nightmare Tide era for RIFT! As always, the team will continue to add content, listen to your feedback, and work at making every version of RIFT better than the last. Your contributions and feedback are amazingly important; making RIFT wouldn’t be the same without the community we have and the support you give us.

It’s an amazing time to be playing RIFT, Ascended, so let’s go play! See you on the other side of the Infinity Gate.

Bill “Daglar” Fisher

Beasts of the Savage Lands – Gorgrond

Written by Blizzard Entertainment on . Posted in World of Warcraft

The primal forces that forged the lands of Draenor are still in conflict to this day, and in no other place is this more evident than Gorgrond. A land of contradictions, Gorgrond features barren rocky plains and dense overgrown jungles. Everywhere one looks, there’s evidence of a realm at war with itself and monstrous creatures as dangerous as they are ancient.

Botani

The Botani

Slender, deliberate, and calculating, these enigmatic living trees single-mindedly tend to the wilds of Draenor. Wise in the ancient ways, they seek lost artifacts of bygone ages to empower the explosive growth of their territory... often at the expense of Draenor’s other sentient denizens. The botani wage an eternal war against the creatures of stone, and the natives of Gorgrond do their best to survive in the midst of constant conflict between the botani and the goren, gronn, magnaron and others. Since the Iron Horde and the creatures of stone began working together, the botani have become even more aggressive – orcs and draenei both have been disappearing of late into dense botani enclaves.

Infested

The Infested

The botani have long cultured unique plantlife in their irrigated ponds or tree dwellings, but far more terrifying is their ability to cultivate flora within a living host. Unwary natives are captured and seeded in an agonizing process that alters their physical makeup and takes complete control over their bodies, turning them into mindless walking saplings. The entire process is poorly understood, but these grisly infested can be seen guarding botani enclaves or shambling ahead of the botani host as gruesome cannon fodder whose corpses eventually seed new terrain.

Genesaur

Genesaur

Genesaur are enormous demigods who date back to the age of colossals, when giants shaped the terrain of Draenor amidst constant warfare. The botani have retained the ability to communicate with these bastions of life, and genesaurs are revered as gods in their culture. Draenei have not yet determined if genesaur are immortal or not; genesaur emerging from botani-tended pools often retain the memories and will of their long-dead forebears. Adventurers fortunate enough to catch a glimpse of these rare beings are cautioned to give genesaur a wide berth. They are deceptively quick given their size and destroying them will take a small army of well-equipped heroes.  

Goren

Goren

While the gronn and magnaron shape the world through their brute individual strength, the goren are scavenging opportunists who dart unseen between the lumbering feet of their larger cousins. Roughly the size of an Azerothian trogg, goren live in massive colonies that burrow through the earth, gobbling up minerals and leaving twisting caves in their wake. They enjoy devouring crystalline minerals, which are digested and extruded through their skin, giving some goren the benefit of an armored crystalline shell. The bane of both orc and draenei miners, goren sniff out and infest mineral-rich burrows. Adventurers should be wary of the gorens’ ability to shoot crystalline projectiles and swarm around unprepared explorers in rolling packs, as well as their impossibly sharp teeth and acidic spit.

Between the creatures of stone and flora, and the Blackrock Clan looking to expand their domain, Gorgrond is a place you won’t forget easily… assuming you make it out in one piece.

6.0.2 Hotfixes: October 21

Written by Blizzard Entertainment on . Posted in World of Warcraft

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they've been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

October 21

Classes

  • Druid
    • General
      • Dash should now correctly remove root effects when used.
      • Stampeding Roar should now correctly remove root effects when used.
    • Feral
      • Rake should no longer incorrectly stun the target if the attack misses while the Druid is stealthed.
    • Talents
      • Resolved an issue where Boosted Characters may sometimes be unable to learn Faerie Swarm.
Raids
  • Siege of Orgrimmar
    • The Fallen Protectors: Sun Tenderheart's Calamity ability should no longer deal an excessive amount of damage.
  • Throne of Thunder
    • Resolved an issue where the Feat of Strength achievement "I Thought He Was Supposed to Be Hard?" was being incorrectly awarded to characters that have died during the fight.
  • Firelands
    • Beth'tilac: Smoldering Devastation should no longer deal an excessive amount of damage.
  • Throne of the Four Winds
    • Conclave of Wind: Rohash's Deafening Wind ability should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • The Lich King: Necrotic Plague should no longer deal an excessive amount of damage.
  • The Eye of Eternity
    • Malygos (Phase 3): Damage dealt while riding a Red Drake now scales with the player’s item level.
  • Sunwell Plateau
    • Grand Warlock Alythess: Flame Touched should no longer deal an excessive amount of damage.

Scenarios

  • Blood in the Snow: Freezing Circle should no longer deal an excessive amount of damage.

Battlegrounds and Arenas

  • Characters that are in-transit on a flight path should now be able to accept a Battleground or Arena queue.

October 20

Hallow's End

  • Exquisite Costume Set: "The Lich King" no longer has a Hallow's End requirement and costs 500 Tricky Treats to obtain (down from 1000). Note that we're aware of item tooltip on the vendor incorrectly displaying number of charges available on the item as 1.

Classes

  • Death Knight
    • Talents
      • Death Pact's healing absorption effect should now be applied correctly while the Anti-Magic Shell effect is active.
  • Hunter
    • Talents
      • Binding Shot should now correctly stun players that are mounted or in a shapeshift form.
  • Mage
    • Armor Sets
      • Time Lord's Regalia (Tier 13) 2-piece set bonus now increases Haste by 2 per stack (down from 50 per stack).
  • Rogue
    • General
      • Periodic healing effects should no longer occasionally cause Rogues to break out of Stealth.

World Environment

  • Azuremyst Isle has been temporarily removed from cross-realm zoning.

Quests

  • Like Bombing Fish In A Barrel: Resolved an issue where Goblin Fishing Bombs were not killing the Sting Rays.
  • Rolo's Riddle: The item to start the quest chain should be obtainable once more.
  • Through a Glass, Darkly: Platforms should now spawn in correctly, allowing players to complete the quest.
  • Legendary Cloak Quest Line
    • The Thunder Forge: Sha Beast's Dark Bite ability should no longer deal an excessive amount of damage.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Raid Leader's lockout state will now always be used when entering a Siege of Orgrimmar Raid instance.
    • Spoils of Pandaria: Resolved an issue where Kor'kron Blood Axe would occasionally invite themselves to the encounter.
    • Resolved an issue where Tusks of Mannoroth was obtainable on Normal difficulty.
  • Throne of Thunder
    • Drakkari Frost Warden's Frost Bulwark ability should no longer absorb an excessive amount of damage.
    • Megaera: Venomous Head's Acid Rain ability should no longer deal an excessive amount of damage.
  • Dragon Soul
    • Spine of Deathwing's Blood of Deathwing effect should no longer be able to critically strike or Multistrike against players on Heroic difficulty.
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.
  • Icecrown Citadel
    • Professor Putricide's Mutated Plague ability should no longer deal an excessive amount of damage.
    • The Lich King's Ice Pulse ability should no longer deal an excessive amount of damage.
  • Ulduar
    • Algalon the Observer's melee damage has been reduced by 40%.
  • Black Temple
    • The Illidari Council: Lady Malande's Reflective Shield should no longer reflect back an excessive amount of damage.
  • Blackwing Lair
    • Resolved an issue where characters in Spirit Form may be unable to interact with the Orb of Command to reenter the Raid instance.

Dungeons

  • Shado-Pan Monastery
    • Shado-Pan Disciples should no longer be following players around the dungeon after they have been defeated.
  • Blackrock Caverns
    • Karsh Steelbender's Heat Wave ability should no longer deal an excessive amount of damage.
  • Throne of the Tides
    • Lady Naz'jar's Lightning Surge ability should no longer deal an excessive amount of damage.
  • Zul'Gurub
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.

Battlegrounds and Arenas

  • Arenas
    • Characters that have obtained the Gladiator: Season 15 achievement should now receive a Prideful Gladiator's Cloud Serpent in the mail.
    • Alchemist's Flask should no longer be usable while in an Arena match.

Professions

  • Enchanting
    • Peerless Stats should now correctly have a cast time and reagent cost.

Items

  • Ai-Li's Skymirror can no longer be used on players that with the Tree Disguise Kit transformation.

Bug Fixes

  • [Requires a realm restart.] Resolved an issue where damage-over-time effects applied by an NPC or creature that have despawned can deal an excessive amount of damage.

October 17

Character Undelete

Class Balancing

Note: All class balancing changes below will require a realm restart to take effect.

  • Druid
    • General
      • Ferocious Bite's damage has been increased by 12%.
      • (Feral) Moonfire's damage has been increased by 12%.
      • Shred's damage has been increased by 12%.
      • (Feral, Cat Form) Thrash's damage has been increased by 12%.
    • Feral
      • Rake's damage has been increased by 12%.
      • Rip's damage has been increased by 12%.
      • Swipe's damage has been increased by 25%.
  • Hunter
    • General
      • Arcane Shot's damage has been increased by 15%.
      • Cobra Shot's damage has been increased by 15%.
      • Explosive Trap's damage has been increased by 15%.
      • Kill Shot's damage has been increased by 15%.
      • Multi-Shot's damage has been increased by 30%.
      • Steady Shot's damage has been increased by 15%.
    • Marksmanship
      • Aimed Shot's damage has been increased by 15%.
      • Chimaera Shot's damage has been increased by 15%.
    • Survival
      • Black Arrow's damage has been increased by 15%.
      • Explosive Shot's damage has been increased by 15%.
      • Serpent Sting's damage has been increased by 15%.
    • Hunter Pets
      • Hunter Pets now inherit 60% of the Hunter's Attack Power (up from 33%).
    • Talents
      • A Murder of Crows' damage has been increased by 80%.
      • Barrage's damage has been increased by 15%.
      • Dire Beast's damage has been increased by 15%.
      • Exotic Munitions' damage has been increased by 15%.
      • Focusing Shot's damage has been increased by 15%.
      • Glaive Toss' damage has been increased by 15%.
      • Powershot's damage has been increased by 15%.
  • Mage
    • General
      • Frostfire Bolt's damage has been reduced by 20%.
    • Fire
      • Fireball's damage has been reduced by 20%.
      • Inferno Blast's damage has been reduced by 20%.
      • Pyroblast's damage has been reduced by 20%.
    • Frost
      • Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
      • Frostbolt's damage has been increased by 20%.
      • Frozen Orb's damage has been increased by 20%.
      • Ice Lance's damage has been increased by 20%.
      • Water Elemental
        • Water Jet's damage has been increased by 20%.
        • Waterbolt's damage has been increased by 20%.
    • Talents
      • (Frost) Frost Bomb's damage has been increased by 25%.
      • (Frost) Ice Nova's damage has been increased by 25%.
  • Monk
    • General
      • Blackout Kick's damage has been increased by 20%.
      • Jab's damage has been increased by 20%.
      • Rising Sun Kick's damage has been increased by 20%.
      • Spinning Crane Kick's damage has been increased by 20%.
      • Tiger Palm's damage has been increased by 20%.
    • Windwalker
      • Fists of Fury's damage has been increased by 20%.
    • Talents
      • Chi Explosion's damage has been increased by 20%.
      • Rushing Jade Wind's damage has been increased by 20%.
      • Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk's Attack Power (up from 33%).
  • Paladin
    • General
      • Crusader Strike's damage has been increased by 20%.
      • Hammer of Wrath's damage has been increased by 20%.
      • Judgment's damage has been increased by 20%.
    • Retribution
      • Divine Storm's damage has been increased by 20%.
      • Exorcism's damage has been increased by 20%.
      • Templar's Verdict's damage has been increased by 20%.
    • Talents
      • (Retribution) Final Verdict's damage has been increased by 20%.
  • Warlock
    • General
      • Corruption's damage has been reduced by 10%.
      • Shadow Bolt's damage has been reduced by 20%.
    • Demonology
      • Chaos Wave's damage has been reduced by 20%.
      • Doom's damage has been reduced by 20%.
      • Hand of Gul'dan's damage has been reduced by 20%.
      • Soul Fire's damage has been reduced by 20%.
      • Touch of Chaos's damage has been reduced by 20%.
    • Talents
      • (Demonology) Demonbolt's damage has been reduced by 30%.
  • Warrior
    • Fury
      • Bloodthirst's damage has been reduced by 17%.
      • Raging Blow's damage has been reduced by 17%.
      • Wild Strike's damage has been reduced by 17%.

Class Bug Fixes

  • Druid
    • Feral
      • Rake's Bleed effect should now always be applied to the target if the initial hit lands.
    • Talents
      • Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
  • Mage
    • Frost
      • Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
  • Paladin
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
  • Rogue
    • Talents
      • Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.

World Environment

  • Creatures
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Ishi's Corrupted Slash debuff should now be working correctly again.
    • Krakkanon's knockback abilities should be working correctly again.
    • Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.

Quests

  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
  • Throne of Thunder
    • Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians' Screech ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
  • Heart of Fear
    • Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
    • Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow's damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Constrictor Tentacle's damage has been reduced to a more reasonable amount.

Dungeons

  • Mogu'shan Palace
    • Kargesh Highguard's Hurl Shield ability should now work properly.
  • The Stonecore: High Priestess Azil's Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

Scenarios

  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.

Battlegrounds and Arenas

  • Warsong Gulch: Capturing a flag should award reputation once more.
  • Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.

Items

  • Bloodsoaked Chitin Fragment's Bloodseeker's Fury effect has been toned down to a more reasonable amount.
  • Dripping Willow's damage-over-time effect should no longer remove Frost Fever from the target.
  • Soothing Talisman of the Shadopan Assault now restores a more reasonable amount of Mana.
  • [Requires a realm restart.] The Twin Blades of Azzinoth's set bonus now gives a more reasonable bonus to Haste.
  • [Requires a realm restart.] Variable Pulse Lightning Capacitor's Electrical Charge effect should no longer be dealing an excessive amount of damage.
  • Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.

Bug Fixes

  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.

October 16

Classes
  • Death Knight
    • General
      • Death and Decay's damage has been increased by 20%.
    • Talents
      • Defile's damage has been increased by 20%.
      • Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to be stunned permanently after dying in PvP combat.
  • Druid
    • General
      • Shred should now properly apply its damage bonus when attacking while stealthed.
    • Feral
      • Tiger's Fury should now automatically shift the Druid into Cat Form when used. Additionally, the effect is no longer cancelled by activating Incarnation: King of the Jungle or leaving Cat Form.
  • Hunter
    • Hunter Pets
      • Stag pets should now correctly apply the Grace buff when summoned.
  • Paladin
    • Retribution
      • Mastery: Hand of Light's additional damage dealt has been increased by 20%.
  • Priest
    • Shadow
      • Mind Sear's damage has been increased by 10%.
  • Rogue
    • General
      • Wound Poison's damage has been reduced by 40%.
    • Subtlety
      • Hemorrhage's damage has been increased by 20%.
  • Shaman
    • Elemental
      • Resolved an issue where the first Earthquake would stop dealing damage when a second Earthquake was triggered by Echo of the Elements.

World Environment

  • Creatures
    • Master Aitokk should no longer be offering the Ogre Combat quest to players, because he's dead.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chests could show up as empty.

Quests

  • High Recognition: Resolved an issue where players were unable to complete the quest.
  • To The Skies!: Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
  • Legendary Cloak Quest Line
    • Achievement: Chapter V: Judgment of the Black Prince should no longer incorrectly have a guild reputation requirement.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Blackfuse Shredders now have 40% less health.
    • Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
    • Reduced the amount of damage needed to break Touch of Y'Shaarj and Empowered Touch of Y'Sharrj's mind control.
    • Number of players affected by Touch of Y'Shaarj or Empowered Touch of Y'Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
  • Throne of Thunder
    • Damage of Frost King Malakk's Frostbite ability has been reduced to a reasonable amount.
    • Lei Shen's Thunderstruck ability now deals less damage.
  • Ulduar
    • Elder Stonebark's Petrified Bark ability should no longer reflect an excessive amount of damage back at players.

Dungeons

  • Temple of the Jade Serpent: Strife and Peril's damage has been reduced to a reasonable amount.
Battlegrounds and Arenas

Items

  • Food that gave a bonus to Hit should now give a bonus to Critical Strike.
  • Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
  • Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Tharbek's Brutal Posessor and Tharbek's Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.

Bug Fixes

  • Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.

October 15

World Event: Iron Horde Incursion

  • Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
  • Slightly thinned out Okril'lon patrols around Nethergarde Keep.
  • Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.

Premade Groups

  • Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
  • Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.

Toy Box

  • Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).

Classes

  • Death Knight
    • General
      • Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
    • Talents
      • Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
  • Mage
    • Frost
      • Fingers of Frost rate of activation for Frostbolt and Frostfire Bolt should now correctly factor in the bonus from using the glyphed version of Icy Veins.
  • Monk
    • Mistweaver
      • Revival's healing is no longer split amongst multiple party or raid members.

World Environment

  • Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
  • Creatures
    • [Requires a realm restart.] To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
    • The damage dealt by several of Ordos's abilities has been reduced.

Quests

  • Legendary Cloak Quest Line
    • [Requires a realm restart.] Heart of the Thunder King: Resolved an issue where players were not receiving Lei Shen's heart if they've already defeated them earlier in the week.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
    • Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
    • Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
    • Damage of Stone Statue's Animated Strike ability has been squished.
    • Garrosh Hellscream now has 15% less health on Mythic difficulty.
    • Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
  • Throne of Thunder
    • Damage of Thunder Lord's Conductive Shield ability has been squished.
    • Damage of Lei Shen's Crashing Thunder ability has been squished.
  • Terrace of Endless Spring
    • Damage of Protectors of the Endless' Lightning Prison ability has been squished.
    • Damage of Apparition of Fear's Unleashed Terror ability has been squished.
  • Blackwing Lair
    • Self-healing of Ebonroc's Shadow of Ebonroc ability has been squished.
Scenarios
  • The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.

Proving Grounds

  • Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) (Level 90) were not retaining their titles.

PvP

  • Level 90 players now deal 25% less damage against other Level 90 players.

Battlegrounds and Arenas

  • [Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.

Items

  • Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
  • Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
  • Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.

Bug Fixes

  • Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
  • Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.

October 14

World Event: Iron Horde Incursion

  • All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
  • Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
  • [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
  • The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.

Toy Box

  • Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

Classes

  • Death Knight
    • General
      • Death Coil should now correctly have a range of 40 yards.
    • Talents
      • Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
  • Druid
    • Restoration
      • Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
  • Hunter
    • General
      • Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
      • Resolved an issue where Explosive Trap's effects could be dodged.
  • Mage
    • Arcane
      • Resolved a script error with Arcane Barrage.
    • Talents
      • Supernova now deals 30% less damage against player targets.
  • Warrior
    • Arms
      • Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.

Creatures

  • [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
  • Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.

Quests

  • Legendary Cloak Quest Line
    • Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.

Raids, Dungeons, and Scenarios

Raids

  • Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
  • Siege of Orgrimmar
    • Auction house NPCs in Siege of Orgrimmar should no longer be level 100.
    • Garrosh Hellscream's Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
  • Throne of Thunder
    • Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
    • Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.

Dungeons

  • Upper Blackrock Spire
    • Awbee should no longer spam their introduction after Commander Tharbek is defeated.
    • Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
  • Shado-Pan Monastery
    • Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount.

Proving Grounds

  • Tank Trial NPCs now hit harder and have slightly more health.

Battlegrounds and Arenas

  • Deepwind Gorge
    • Resolved an issue where players were not receiving points for capturing a mine cart.

Items

  • Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
  • Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
  • Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.

October 21

Classes

  • Druid
    • General
      • Dash should now correctly remove root effects when used.
      • Stampeding Roar should now correctly remove root effects when used.
    • Feral
      • Rake should no longer incorrectly stun the target if the attack misses while the Druid is stealthed.
    • Talents
      • Resolved an issue where Boosted Characters may sometimes be unable to learn Faerie Swarm.
Raids
  • Siege of Orgrimmar
    • The Fallen Protectors: Sun Tenderheart's Calamity ability should no longer deal an excessive amount of damage.
  • Throne of Thunder
    • Resolved an issue where the Feat of Strength achievement "I Thought He Was Supposed to Be Hard?" was being incorrectly awarded to characters that have died during the fight.
  • Firelands
    • Beth'tilac: Smoldering Devastation should no longer deal an excessive amount of damage.
  • Throne of the Four Winds
    • Conclave of Wind: Rohash's Deafening Wind ability should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • The Lich King: Necrotic Plague should no longer deal an excessive amount of damage.
  • The Eye of Eternity
    • Malygos (Phase 3): Damage dealt while riding a Red Drake now scales with the player’s item level.
  • Sunwell Plateau
    • Grand Warlock Alythess: Flame Touched should no longer deal an excessive amount of damage.

Scenarios

  • Blood in the Snow: Freezing Circle should no longer deal an excessive amount of damage.

Battlegrounds and Arenas

  • Characters that are in-transit on a flight path should now be able to accept a Battleground or Arena queue.

October 20

Hallow's End

  • Exquisite Costume Set: "The Lich King" no longer has a Hallow's End requirement and costs 500 Tricky Treats to obtain (down from 1000). Note that we're aware of item tooltip on the vendor incorrectly displaying number of charges available on the item as 1.

Classes

  • Death Knight
    • Talents
      • Death Pact's healing absorption effect should now be applied correctly while the Anti-Magic Shell effect is active.
  • Hunter
    • Talents
      • Binding Shot should now correctly stun players that are mounted or in a shapeshift form.
  • Mage
    • Armor Sets
      • Time Lord's Regalia (Tier 13) 2-piece set bonus now increases Haste by 2 per stack (down from 50 per stack).
  • Rogue
    • General
      • Periodic healing effects should no longer occasionally cause Rogues to break out of Stealth.

World Environment

  • Azuremyst Isle has been temporarily removed from cross-realm zoning.

Quests

  • Like Bombing Fish In A Barrel: Resolved an issue where Goblin Fishing Bombs were not killing the Sting Rays.
  • Rolo's Riddle: The item to start the quest chain should be obtainable once more.
  • Through a Glass, Darkly: Platforms should now spawn in correctly, allowing players to complete the quest.
  • Legendary Cloak Quest Line
    • The Thunder Forge: Sha Beast's Dark Bite ability should no longer deal an excessive amount of damage.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Raid Leader's lockout state will now always be used when entering a Siege of Orgrimmar Raid instance.
    • Spoils of Pandaria: Resolved an issue where Kor'kron Blood Axe would occasionally invite themselves to the encounter.
    • Resolved an issue where Tusks of Mannoroth was obtainable on Normal difficulty.
  • Throne of Thunder
    • Drakkari Frost Warden's Frost Bulwark ability should no longer absorb an excessive amount of damage.
    • Megaera: Venomous Head's Acid Rain ability should no longer deal an excessive amount of damage.
  • Dragon Soul
    • Spine of Deathwing's Blood of Deathwing effect should no longer be able to critically strike or Multistrike against players on Heroic difficulty.
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.
  • Icecrown Citadel
    • Professor Putricide's Mutated Plague ability should no longer deal an excessive amount of damage.
    • The Lich King's Ice Pulse ability should no longer deal an excessive amount of damage.
  • Ulduar
    • Algalon the Observer's melee damage has been reduced by 40%.
  • Black Temple
    • The Illidari Council: Lady Malande's Reflective Shield should no longer reflect back an excessive amount of damage.
  • Blackwing Lair
    • Resolved an issue where characters in Spirit Form may be unable to interact with the Orb of Command to reenter the Raid instance.

Dungeons

  • Shado-Pan Monastery
    • Shado-Pan Disciples should no longer be following players around the dungeon after they have been defeated.
  • Blackrock Caverns
    • Karsh Steelbender's Heat Wave ability should no longer deal an excessive amount of damage.
  • Throne of the Tides
    • Lady Naz'jar's Lightning Surge ability should no longer deal an excessive amount of damage.
  • Zul'Gurub
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.

Battlegrounds and Arenas

  • Arenas
    • Characters that have obtained the Gladiator: Season 15 achievement should now receive a Prideful Gladiator's Cloud Serpent in the mail.
    • Alchemist's Flask should no longer be usable while in an Arena match.

Professions

  • Enchanting
    • Peerless Stats should now correctly have a cast time and reagent cost.

Items

  • Ai-Li's Skymirror can no longer be used on players that with the Tree Disguise Kit transformation.

Bug Fixes

  • [Requires a realm restart.] Resolved an issue where damage-over-time effects applied by an NPC or creature that have despawned can deal an excessive amount of damage.

October 17

Character Undelete

Class Balancing

Note: All class balancing changes below will require a realm restart to take effect.

  • Druid
    • General
      • Ferocious Bite's damage has been increased by 12%.
      • (Feral) Moonfire's damage has been increased by 12%.
      • Shred's damage has been increased by 12%.
      • (Feral, Cat Form) Thrash's damage has been increased by 12%.
    • Feral
      • Rake's damage has been increased by 12%.
      • Rip's damage has been increased by 12%.
      • Swipe's damage has been increased by 25%.
  • Hunter
    • General
      • Arcane Shot's damage has been increased by 15%.
      • Cobra Shot's damage has been increased by 15%.
      • Explosive Trap's damage has been increased by 15%.
      • Kill Shot's damage has been increased by 15%.
      • Multi-Shot's damage has been increased by 30%.
      • Steady Shot's damage has been increased by 15%.
    • Marksmanship
      • Aimed Shot's damage has been increased by 15%.
      • Chimaera Shot's damage has been increased by 15%.
    • Survival
      • Black Arrow's damage has been increased by 15%.
      • Explosive Shot's damage has been increased by 15%.
      • Serpent Sting's damage has been increased by 15%.
    • Hunter Pets
      • Hunter Pets now inherit 60% of the Hunter's Attack Power (up from 33%).
    • Talents
      • A Murder of Crows' damage has been increased by 80%.
      • Barrage's damage has been increased by 15%.
      • Dire Beast's damage has been increased by 15%.
      • Exotic Munitions' damage has been increased by 15%.
      • Focusing Shot's damage has been increased by 15%.
      • Glaive Toss' damage has been increased by 15%.
      • Powershot's damage has been increased by 15%.
  • Mage
    • General
      • Frostfire Bolt's damage has been reduced by 20%.
    • Fire
      • Fireball's damage has been reduced by 20%.
      • Inferno Blast's damage has been reduced by 20%.
      • Pyroblast's damage has been reduced by 20%.
    • Frost
      • Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
      • Frostbolt's damage has been increased by 20%.
      • Frozen Orb's damage has been increased by 20%.
      • Ice Lance's damage has been increased by 20%.
      • Water Elemental
        • Water Jet's damage has been increased by 20%.
        • Waterbolt's damage has been increased by 20%.
    • Talents
      • (Frost) Frost Bomb's damage has been increased by 25%.
      • (Frost) Ice Nova's damage has been increased by 25%.
  • Monk
    • General
      • Blackout Kick's damage has been increased by 20%.
      • Jab's damage has been increased by 20%.
      • Rising Sun Kick's damage has been increased by 20%.
      • Spinning Crane Kick's damage has been increased by 20%.
      • Tiger Palm's damage has been increased by 20%.
    • Windwalker
      • Fists of Fury's damage has been increased by 20%.
    • Talents
      • Chi Explosion's damage has been increased by 20%.
      • Rushing Jade Wind's damage has been increased by 20%.
      • Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk's Attack Power (up from 33%).
  • Paladin
    • General
      • Crusader Strike's damage has been increased by 20%.
      • Hammer of Wrath's damage has been increased by 20%.
      • Judgment's damage has been increased by 20%.
    • Retribution
      • Divine Storm's damage has been increased by 20%.
      • Exorcism's damage has been increased by 20%.
      • Templar's Verdict's damage has been increased by 20%.
    • Talents
      • (Retribution) Final Verdict's damage has been increased by 20%.
  • Warlock
    • General
      • Corruption's damage has been reduced by 10%.
      • Shadow Bolt's damage has been reduced by 20%.
    • Demonology
      • Chaos Wave's damage has been reduced by 20%.
      • Doom's damage has been reduced by 20%.
      • Hand of Gul'dan's damage has been reduced by 20%.
      • Soul Fire's damage has been reduced by 20%.
      • Touch of Chaos's damage has been reduced by 20%.
    • Talents
      • (Demonology) Demonbolt's damage has been reduced by 30%.
  • Warrior
    • Fury
      • Bloodthirst's damage has been reduced by 17%.
      • Raging Blow's damage has been reduced by 17%.
      • Wild Strike's damage has been reduced by 17%.

Class Bug Fixes

  • Druid
    • Feral
      • Rake's Bleed effect should now always be applied to the target if the initial hit lands.
    • Talents
      • Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
  • Mage
    • Frost
      • Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
  • Paladin
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
  • Rogue
    • Talents
      • Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.

World Environment

  • Creatures
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Ishi's Corrupted Slash debuff should now be working correctly again.
    • Krakkanon's knockback abilities should be working correctly again.
    • Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.

Quests

  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
  • Throne of Thunder
    • Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians' Screech ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
  • Heart of Fear
    • Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
    • Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow's damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Constrictor Tentacle's damage has been reduced to a more reasonable amount.

Dungeons

  • Mogu'shan Palace
    • Kargesh Highguard's Hurl Shield ability should now work properly.
  • The Stonecore: High Priestess Azil's Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

Scenarios

  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.

Battlegrounds and Arenas

  • Warsong Gulch: Capturing a flag should award reputation once more.
  • Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.

Items

  • Bloodsoaked Chitin Fragment's Bloodseeker's Fury effect has been toned down to a more reasonable amount.
  • Dripping Willow's damage-over-time effect should no longer remove Frost Fever from the target.
  • Soothing Talisman of the Shadopan Assault now restores a more reasonable amount of Mana.
  • [Requires a realm restart.] The Twin Blades of Azzinoth's set bonus now gives a more reasonable bonus to Haste.
  • [Requires a realm restart.] Variable Pulse Lightning Capacitor's Electrical Charge effect should no longer be dealing an excessive amount of damage.
  • Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.

Bug Fixes

  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.

October 16

Classes
  • Death Knight
    • General
      • Death and Decay's damage has been increased by 20%.
    • Talents
      • Defile's damage has been increased by 20%.
      • Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to be stunned permanently after dying in PvP combat.
  • Druid
    • General
      • Shred should now properly apply its damage bonus when attacking while stealthed.
    • Feral
      • Tiger's Fury should now automatically shift the Druid into Cat Form when used. Additionally, the effect is no longer cancelled by activating Incarnation: King of the Jungle or leaving Cat Form.
  • Hunter
    • Hunter Pets
      • Stag pets should now correctly apply the Grace buff when summoned.
  • Paladin
    • Retribution
      • Mastery: Hand of Light's additional damage dealt has been increased by 20%.
  • Priest
    • Shadow
      • Mind Sear's damage has been increased by 10%.
  • Rogue
    • General
      • Wound Poison's damage has been reduced by 40%.
    • Subtlety
      • Hemorrhage's damage has been increased by 20%.
  • Shaman
    • Elemental
      • Resolved an issue where the first Earthquake would stop dealing damage when a second Earthquake was triggered by Echo of the Elements.

World Environment

  • Creatures
    • Master Aitokk should no longer be offering the Ogre Combat quest to players, because he's dead.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chests could show up as empty.

Quests

  • High Recognition: Resolved an issue where players were unable to complete the quest.
  • To The Skies!: Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
  • Legendary Cloak Quest Line
    • Achievement: Chapter V: Judgment of the Black Prince should no longer incorrectly have a guild reputation requirement.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Blackfuse Shredders now have 40% less health.
    • Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
    • Reduced the amount of damage needed to break Touch of Y'Shaarj and Empowered Touch of Y'Sharrj's mind control.
    • Number of players affected by Touch of Y'Shaarj or Empowered Touch of Y'Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
  • Throne of Thunder
    • Damage of Frost King Malakk's Frostbite ability has been reduced to a reasonable amount.
    • Lei Shen's Thunderstruck ability now deals less damage.
  • Ulduar
    • Elder Stonebark's Petrified Bark ability should no longer reflect an excessive amount of damage back at players.

Dungeons

  • Temple of the Jade Serpent: Strife and Peril's damage has been reduced to a reasonable amount.
Battlegrounds and Arenas

Items

  • Food that gave a bonus to Hit should now give a bonus to Critical Strike.
  • Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
  • Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Tharbek's Brutal Posessor and Tharbek's Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.

Bug Fixes

  • Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.

October 15

World Event: Iron Horde Incursion

  • Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
  • Slightly thinned out Okril'lon patrols around Nethergarde Keep.
  • Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.

Premade Groups

  • Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
  • Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.

Toy Box

  • Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).

Classes

  • Death Knight
    • General
      • Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
    • Talents
      • Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
  • Mage
    • Frost
      • Fingers of Frost rate of activation for Frostbolt and Frostfire Bolt should now correctly factor in the bonus from using the glyphed version of Icy Veins.
  • Monk
    • Mistweaver
      • Revival's healing is no longer split amongst multiple party or raid members.

World Environment

  • Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
  • Creatures
    • [Requires a realm restart.] To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
    • The damage dealt by several of Ordos's abilities has been reduced.

Quests

  • Legendary Cloak Quest Line
    • [Requires a realm restart.] Heart of the Thunder King: Resolved an issue where players were not receiving Lei Shen's heart if they've already defeated them earlier in the week.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
    • Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
    • Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
    • Damage of Stone Statue's Animated Strike ability has been squished.
    • Garrosh Hellscream now has 15% less health on Mythic difficulty.
    • Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
  • Throne of Thunder
    • Damage of Thunder Lord's Conductive Shield ability has been squished.
    • Damage of Lei Shen's Crashing Thunder ability has been squished.
  • Terrace of Endless Spring
    • Damage of Protectors of the Endless' Lightning Prison ability has been squished.
    • Damage of Apparition of Fear's Unleashed Terror ability has been squished.
  • Blackwing Lair
    • Self-healing of Ebonroc's Shadow of Ebonroc ability has been squished.
Scenarios
  • The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.

Proving Grounds

  • Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) (Level 90) were not retaining their titles.

PvP

  • Level 90 players now deal 25% less damage against other Level 90 players.

Battlegrounds and Arenas

  • [Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.

Items

  • Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
  • Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
  • Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.

Bug Fixes

  • Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
  • Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.

October 14

World Event: Iron Horde Incursion

  • All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
  • Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
  • [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
  • The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.

Toy Box

  • Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

Classes

  • Death Knight
    • General
      • Death Coil should now correctly have a range of 40 yards.
    • Talents
      • Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
  • Druid
    • Restoration
      • Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
  • Hunter
    • General
      • Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
      • Resolved an issue where Explosive Trap's effects could be dodged.
  • Mage
    • Arcane
      • Resolved a script error with Arcane Barrage.
    • Talents
      • Supernova now deals 30% less damage against player targets.
  • Warrior
    • Arms
      • Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.

Creatures

  • [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
  • Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.

Quests

  • Legendary Cloak Quest Line
    • Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.

Raids, Dungeons, and Scenarios

Raids

  • Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
  • Siege of Orgrimmar
    • Auction house NPCs in Siege of Orgrimmar should no longer be level 100.
    • Garrosh Hellscream's Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
  • Throne of Thunder
    • Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
    • Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.

Dungeons

  • Upper Blackrock Spire
    • Awbee should no longer spam their introduction after Commander Tharbek is defeated.
    • Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
  • Shado-Pan Monastery
    • Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount.

Proving Grounds

  • Tank Trial NPCs now hit harder and have slightly more health.

Battlegrounds and Arenas

  • Deepwind Gorge
    • Resolved an issue where players were not receiving points for capturing a mine cart.

Items

  • Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
  • Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
  • Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.

World of Warcraft Patch 6.0.2: The Iron Tide - Hotfixes

World Event: Iron Horde Incursion

  • Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
  • Slightly thinned out Okril'lon patrols around Nethergarde Keep.
  • Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.
  • All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
  • Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
  • Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
  • The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.

Character Undelete

Premade Groups

  • Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
  • Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.

Toy Box

  • Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).
  • Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

Hallow's End

  • Exquisite Costume Set: "The Lich King" no longer has a Hallow's End requirement and costs 500 Tricky Treats to obtain (down from 1000). Note that we're aware of item tooltip on the vendor incorrectly displaying number of charges available on the item as 1.

Classes

  • Death Knight
    • General
      • Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
      • Death and Decay's damage has been increased by 20%.
      • Death Coil should now correctly have a range of 40 yards.
    • Talents
      • Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
      • Death Pact's healing absorption effect should now be applied correctly while the Anti-Magic Shell effect is active.
      • Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
      • Defile's damage has been increased by 20%.
      • Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to stunned permanently after dying in PvP combat.
  • Druid
    • General
      • Dash should now correctly remove root effects when used.
      • Ferocious Bite's damage has been increased by 12%.
      • (Feral) Moonfire's damage has been increased by 12%.
      • Shred's damage has been increased by 12%.
      • Shred should now properly apply its damage bonus when attacking while stealthed.
      • Stampeding Roar should now correctly remove root effects when used.
      • (Feral, Cat Form) Thrash's damage has been increased by 12%.
    • Feral
      • Rake's damage has been increased by 12%.
      • Rake should no longer incorrectly stun the target if the attack misses while the Druid is stealthed.
      • Rake's Bleed effect should now always be applied to the target if the initial hit lands.
      • Rip's damage has been increased by 12%.
      • Swipe's damage has been increased by 25%.
      • Tiger's Fury should now automatically shift the Druid into Cat Form when used. Additionally, the effect is no longer cancelled by activating Incarnation: King of the Jungle or leaving Cat Form.
    • Restoration
      • Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
    • Talents
      • Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
      • Resolved an issue where Boosted Characters may sometimes be unable to learn Faerie Swarm.
  • Hunter
    • General
      • Arcane Shot's damage has been increased by 15%.
      • Cobra Shot's damage has been increased by 15%.
      • Explosive Trap's damage has been increased by 15%.
      • Kill Shot's damage has been increased by 15%.
      • Multi-Shot's damage has been increased by 30%.
      • Steady Shot's damage has been increased by 15%.
      • Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
      • Resolved an issue where Explosive Trap's effects could be dodged.
    • Marksmanship
      • Aimed Shot's damage has been increased by 15%.
      • Chimaera Shot's damage has been increased by 15%.
    • Survival
      • Black Arrow's damage has been increased by 15%.
      • Explosive Shot's damage has been increased by 15%.
      • Serpent Sting's damage has been increased by 15%.
    • Hunter Pets
      • Hunter Pets now inherit 60% of the Hunter's Attack Power (up from 33%).
      • Stag pets should now correctly apply the Grace buff when summoned.
    • Talents
      • A Murder of Crows' damage has been increased by 80%.
      • Barrage's damage has been increased by 15%.
      • Binding Shot should now correctly stun players that are mounted or in a shapeshift form.
      • Dire Beast's damage has been increased by 15%.
      • Exotic Munitions' damage has been increased by 15%.
      • Focusing Shot's damage has been increased by 15%.
      • Glaive Toss' damage has been increased by 15%.
      • Powershot's damage has been increased by 15%.
  • Mage
    • General
      • Frostfire Bolt's damage has been reduced by 20%.
    • Arcane
      • Resolved a script error with Arcane Barrage.
    • Fire
      • Fireball's damage has been reduced by 20%.
      • Inferno Blast's damage has been reduced by 20%.
      • Pyroblast's damage has been reduced by 20%.
    • Frost
      • Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
      • Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
      • Fingers of Frost rate of activation for Frostbolt and Frostfire Bolt should now correctly factor in the bonus from using the glyphed version of Icy Veins.
      • Frostbolt's damage has been increased by 20%.
      • Frozen Orb's damage has been increased by 20%.
      • Ice Lance's damage has been increased by 20%.
      • Water Elemental
        • Water Jet's damage has been increased by 20%.
        • Waterbolt's damage has been increased by 20%.
    • Talents
      • (Frost) Frost Bomb's damage has been increased by 25%.
      • (Frost) Ice Nova's damage has been increased by 25%.
      • Supernova now deals 30% less damage against player targets.
    • Armor Sets
      • Time Lord's Regalia (Tier 13) 2-piece set bonus now increases Haste by 2 per stack (down from 50 per stack).
  • Monk
    • General
      • Blackout Kick's damage has been increased by 20%.
      • Jab's damage has been increased by 20%.
      • Rising Sun Kick's damage has been increased by 20%.
      • Spinning Crane Kick's damage has been increased by 20%.
      • Tiger Palm's damage has been increased by 20%.
    • Mistweaver
      • Revival's healing is no longer split amongst multiple party or raid members.
    • Windwalker
      • Fists of Fury's damage has been increased by 20%.
    • Talents
      • Chi Explosion's damage has been increased by 20%.
      • Rushing Jade Wind's damage has been increased by 20%.
      • Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk's Attack Power (up from 33%).
  • Paladin
    • General
      • Crusader Strike's damage has been increased by 20%.
      • Hammer of Wrath's damage has been increased by 20%.
      • Judgment's damage has been increased by 20%.
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
    • Retribution
      • Mastery: Hand of Light's additional damage dealt has been increased by 20%.
      • Divine Storm's damage has been increased by 20%.
      • Exorcism's damage has been increased by 20%.
      • Templar's Verdict's damage has been increased by 20%.
    • Talents
      • (Retribution) Final Verdict's damage has been increased by 20%.
  • Priest
    • Shadow
      • Mind Sear's damage has been increased by 10%.
  • Rogue
    • General
      • Periodic healing effects should no longer occasionally cause Rogues to break out of Stealth.
      • Wound Poison's damage has been reduced by 40%.
    • Subtlety
      • Hemorrhage's damage has been increased by 20%.
    • Talents
      • Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.
  • Shaman
    • Elemental
      • Resolved an issue where the first Earthquake would stop dealing damage when a second Earthquake was triggered by Echo of the Elements.
  • Warlock
    • General
      • Corruption's damage has been reduced by 10%.
      • Shadow Bolt's damage has been reduced by 20%.
    • Demonology
      • Chaos Wave's damage has been reduced by 20%.
      • Doom's damage has been reduced by 20%.
      • Hand of Gul'dan's damage has been reduced by 20%.
      • Soul Fire's damage has been reduced by 20%.
      • Touch of Chaos's damage has been reduced by 20%.
    • Talents
      • (Demonology) Demonbolt's damage has been reduced by 30%.
  • Warrior
    • Arms
      • Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.
    • Fury
      • Bloodthirst's damage has been reduced by 17%.
      • Raging Blow's damage has been reduced by 17%.
      • Wild Strike's damage has been reduced by 17%.

World Environment

  • Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
  • Azuremyst Isle has been temporarily removed from cross-realm zoning.
  • Creatures
    • To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
    • The damage dealt by several of Ordos's abilities has been reduced.
    • Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.
    • Ishi's Corrupted Slash debuff should now be working correctly again.
    • Krakkanon's knockback abilities should be working correctly again.
    • Master Aitokk should no longer be offering the Oger Combat quest to players, because he's dead.
    • Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chests could show up as empty.

Quests

  • High Recognition: Resolved an issue where players were unable to complete the quest.
  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Like Bombing Fish In A Barrel: Resolved an issue where Goblin Fishing Bombs were not killing the Sting Rays.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.
  • Rolo's Riddle: The item to start the quest chain should be obtainable once more.
  • Through a Glass, Darkly: Platforms should now spawn in correctly, allowing players to complete the quest.
  • To The Skies!: Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
  • Legendary Cloak Quest Line
    • Heart of the Thunder King: Resolved an issue where players were not receiving Lei Shen's heart if they've already defeated them earlier in the week.
    • Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.
    • The Thunder Forge: Sha Beast's Dark Bite ability should no longer deal an excessive amount of damage.
    • Achievement: Chapter V: Judgment of the Black Prince should no longer incorrectly have a guild reputation requirement.

Raids, Dungeons, and Scenarios

Raids

  • Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
  • Siege of Orgrimmar
    • Raid Leader's lockout state will now always be used when entering a Siege of Orgrimmar Raid instance.
    • The Fallen Protectors: Sun Tenderheart's Calamity ability should no longer deal an excessive amount of damage.
    • Norushen: The encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
    • Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
    • Auction house NPCs in Siege of Orgrimmar should no longer be level 100.
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
    • Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
    • Spoils of Pandaria: Damage of Stone Statue's Animated Strike ability has been squished.
    • Spoils of Pandaria: Resolved an issue where Kor'kron Blood Axe would occasionally invite themselves to the encounter.
    • Siegecrafter Blackfuse: Automated Shredders now have 40% less health.
    • Garrosh Hellscream now has 15% less health on Mythic difficulty.
    • Garrosh Hellscream: Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
    • Garrosh Hellscream: Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
    • Garrosh Hellscream: Reduced the amount of damage needed to break Touch of Y'Shaarj and Empowered Touch of Y'Sharrj's mind control.
    • Garrosh Hellscream: Number of players affected by Touch of Y'Shaarj or Empowered Touch of Y'Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
    • Garrosh Hellscream: Resolved an issue where Tusks of Mannoroth was obtainable on Normal difficulty.
    • Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
  • Throne of Thunder
    • Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
    • Drakkari Frost Warden's Frost Bulwark ability should no longer absorb an excessive amount of damage.
    • Council of Elders: Damage of Frost King Malakk's Frostbite ability has been reduced to a reasonable amount.
    • Tortos: Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
    • Ji-Kun: Nest Guardians' Screech ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Megaera: Venomous Head's Acid Rain ability should no longer deal an excessive amount of damage.
    • Dark Animus: Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.
    • Iron Qon: Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Twin Consorts: Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
    • Lei Shen: Damage of Thunder Lord's Conductive Shield ability has been squished.
    • Lei Shen's Thunderstruck ability now deals less damage.
    • Lei Shen: Damage of Lei Shen's Crashing Thunder ability has been squished.
    • Resolved an issue where the Feat of Strength achievement "I Thought He Was Supposed to Be Hard?" was being incorrectly awarded to characters that have died during the fight.
  • Heart of Fear
    • Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
    • Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
  • Terrace of Endless Spring
    • Protectors of the Endless: Damage of Elder Regail's Lightning Prison ability has been squished.
    • Damage of Apparition of Fear's Unleashed Terror ability has been squished.
  • Dragon Soul
    • Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
    • Spine of Deathwing's Blood of Deathwing effect should no longer be able to critically strike or Multistrike against players on Heroic difficulty.
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.
  • Firelands
    • Beth'tilac: Smoldering Devastation should no longer deal an excessive amount of damage.
    • Lord Rhyolith: Magma Flow's damage from Volcanos has been toned down to a more reasonable amount.
  • Throne of the Four Winds
    • Conclave of Wind: Rohash's Deafening Wind ability should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • Professor Putricide's Mutated Plague ability should no longer deal an excessive amount of damage.
    • Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
    • The Lich King: Necrotic Plague should no longer deal an excessive amount of damage.
    • The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
    • The Lich King's Ice Pulse ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
    • Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
    • Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Freya: Elder Stonebark's Petrified Bark ability should no longer reflect an excessive amount of damage back at players.
    • Yogg-Saron: Constrictor Tentacle's damage has been reduced to a more reasonable amount.
    • Algalon the Observer's melee damage has been reduced by 40%.
  • The Eye of Eternity
    • Malygos (Phase 3): Damage dealt while riding a Red Drake now scales with the player’s item level.
  • Sunwell Plateau
    • Grand Warlock Alythess: Flame Touched should no longer deal an excessive amount of damage.
  • Black Temple
    • The Illidari Council: Lady Malande's Reflective Shield should no longer reflect back an excessive amount of damage.
  • Blackwing Lair
    • Self-healing of Ebonroc's Shadow of Ebonroc ability has been squished.
    • Resolved an issue where characters in Spirit Form may be unable to interact with the Orb of Command to reenter the Raid instance.

Dungeons

  • Upper Blackrock Spire
    • Awbee should no longer spam their introduction after Commander Tharbek is defeated.
    • Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
  • Shado-Pan Monastery
    • Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount.
    • Shado-Pan Disciples should no longer be following players around the dungeon after they have been defeated.
  • Mogu'shan Palace
    • Kargesh Highguard's Hurl Shield ability should now work properly.
  • Temple of the Jade Serpent
    • Strife and Peril's damage has been reduced to a reasonable amount.
  • Blackrock Caverns
    • Karsh Steelbender's Heat Wave ability should no longer deal an excessive amount of damage.
  • The Stonecore
    • High Priestess Azil's Force Grip ability has been temporarily disabled.
  • Throne of the Tides
    • Lady Naz'jar's Lightning Surge ability should no longer deal an excessive amount of damage.
  • Utgarde Pinnacle
    • Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.
  • Zul'Gurub
    • Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.

Scenarios

  • Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
  • Blood in the Snow: Freezing Circle should no longer deal an excessive amount of damage.
  • Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.
  • The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.

Proving Grounds

  • Tank Trial NPCs now hit harder and have slightly more health.
  • Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) was not retaining their titles.

PvP

  • Level 90 players now deal 25% less damage against other Level 90 players.

Battlegrounds and Arenas

  • Characters that are in-transit on a flight path should now be able to accept a Battleground or Arena queue.

Arenas

Battlegrounds

  • Battlegrounds now award more Honor Points. The amount awarded will return to normal once the portal to Draenor opens.
  • NPCs above level 90 should no longer appear in Strand of the Ancients, Alterac Valley, and Isle of Conquest.
  • Resolved an issue where Battleground queues were not working correctly.
  • Deepwind Gorge
    • Resolved an issue where players were not receiving points for capturing a mine cart.
  • Warsong Gulch
    • Capturing a flag should award reputation once more.

Professions

  • Enchanting
    • Peerless Stats should now correctly have a cast time and reagent cost.

Items

  • Food that gave a bonus to Hit should now give a bonus to Critical Strike.
  • Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Ai-Li's Skymirror can no longer be used on players that with the Tree Disguise Kit transformation.
  • Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
  • Bloodsoaked Chitin Fragment's Bloodseeker's Fury effect has been toned down to a more reasonable amount.
  • Dripping Willow's damage-over-time effect should no longer remove Frost Fever from the target.
  • Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
  • Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Soothing Talisman of the Shadopan Assault now restores a more reasonable amount of Mana.
  • Tharbek's Brutal Posessor and Tharbek's Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
  • The Twin Blades of Azzinoth's set bonus now gives a more reasonable bonus to Haste.
  • Variable Pulse Lightning Capacitor's Electrical Charge effect should no longer be dealing an excessive amount of damage.
  • Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.
  • Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.
  • Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
  • Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
  • Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.

Bug Fixes

  • Resolved an issue where damage-over-time effects applied by an NPC or creature that have despawned can deal an excessive amount of damage.
  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.
  • Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.
  • Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
  • Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.

On YouTube: Ready Up Episode 23 – Updates on Skyhammer, balance, WvW, and World Tournament Series

Written by NCsoft on . Posted in Guild Wars 2

On YouTube: Ready Up Episode 23 – Updates on Skyhammer, balance, WvW, and World Tournament Series

On the last Ready Up, Josh “Grouch” Davis was joined by PvP Game Designer Hugh “Nightmare” Norfolk to discuss upcoming skyhammer changes, profession balance, the World Tournament Series, and the WvW Adopt a Dev Program. If you weren’t able to join us for the live show, you can watch it now on the Guild Wars 2 YouTube channel.

Subscribe to our YouTube channel to stay on top of our latest video releases!

Nightmare Tide Approaches!

Written by Trion Worlds on . Posted in Rift

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Grab your diving helmet and make sure you’re well rested, because the completely free expansion RIFT: Nightmare Tide is washing ashore tomorrow afternoon (PDT), October 22, 2014! Before long, you’ll venture into the depths of Goboro Reef, stroll the boulevards of the city of dreams, and explore the outer edges of the cosmos on the ancient crest of Tarken Glacier!

Along with a new Plane to explore and five more levels, Nightmare Tide is packed with features for every Ascended: Masteries expand your power and abilities, while Minions go forth to do your bidding. New equipment slots, aquatic mounts, and planar gear help you to do battle in all-new dungeons and Nightmare Rifts plus a Plane of Water Chronicle, Sliver, and more.

So gather your supplies, check out our Digital Collector’s Editions (including an instant level 60 character!), and get ready to dive in to all that Nightmare Tide has to offer. Your voyage to the Plane of Water is about to begin!

Metallica Performing Live at BlizzCon® 2014

Written by Blizzard Entertainment on . Posted in World of Warcraft

We’re thrilled to announce that Metallica will be performing the closing concert at BlizzCon 2014, playing before a sold-out convention crowd on the night of November 8! If you didn’t score tickets to the show, don’t worry—you can still get a front-row seat from home with the BlizzCon Virtual Ticket.

BlizzCon is a gaming convention like no other. With developer panels, exclusive interviews, intense eSports tournaments, the legendary Friday night contests, and what’s sure to be an unforgettable concert from Metallica to close out the show on Saturday, this year’s event is one you won’t want to miss.

The BlizzCon Virtual Ticket lets you catch all of the action online, live and in high definition. You’ll also get access to this year’s epic collection of in-game goodies for World of Warcraft, StarCraft II, Diablo III: Reaper of Souls, Hearthstone, and Heroes of the Storm. Visit the Battle.net Shop to order your Virtual Ticket, and check out the press release for more details on Metallica’s performance.