Join Us for a Special World of Warcraft 10-Year Anniversary Celebration!

Written by Blizzard Entertainment on . Posted in World of Warcraft

It’s been 10 epic years since World of Warcraft opened the way to Azeroth and players around the world set out on a decade’s worth of adventure. To help celebrate this momentous occasion, we wanted to invite you to join us Friday, November 7 from 8:30 p.m. until 10 p.m. for a little get-together just outside of BlizzCon in Anaheim, CA. This event is open to everyone, whether you’re attending BlizzCon or just happen to be in the neighborhood. We’ll have great food, drinks, entertainment—and even a surprise or two.

When: Friday, November 7, 2014 from 8:30 p.m. through 10 p.m. PT
Where: Outside BlizzCon 2014—no BlizzCon ticket required

  • Grand Plaza (open space between Marriott and Hilton)
    • Food Trucks
    • Main Stage featuring BlizzCon 2013 Talent Contest winners Songhammer performing live!
  • Palm Court (space between Anaheim Convention Center and Hilton)
    • Tattoo artists
    • Photo booths
  • Arena Plaza (open space in front of the Anaheim Convention Center Arena)
    • A live DJ will be spinning the latest hits—get ready to show us your best Warcraft dance moves!

You’ll be celebrating the occasion right alongside Blizzard developers, staff, and fellow World of Warcraft players. You won’t want to miss a moment of this special event—we can’t wait to see you there!

Nerdlords of Draenor Episode 2 Now Available!

Written by Blizzard Entertainment on . Posted in World of Warcraft

Self-proclaimed videogame nerds Jesse Cox and Wowcrendor have gathered a few of their friends to storm the frontlines of Draenor in an extension of their popular Cox n’ Crendor podcast and animated short series. You can catch their display of skill, comic agility, and utter madness in new episodes each week leading up to the November 13 launch of Warlords of Draenor.

Nerdlords of Draenor finds Cox and Crendor jumping onto the beta realms and exploring various aspects of the new expansion with a different guest each episode. The duo will also be releasing animated shorts capturing some of the best moments from their escapades—with a few artistic liberties taken.

Episode 2 features Cox and Crendor teaming up with special guest SmoothMcGroove to enter the Dark Portal and scramble to disrupt the Iron Horde forces in Tanaan Jungle. Watch as these three unlikely heroes are imperiled in a savage past, desperately attempting to stake their claim as Nerdlords of Draenor.

Stay tuned for an all-new episode next week!

Mount Sharax 20-Player Raid: Coming Soon!

Written by Trion Worlds on . Posted in Rift

sharax_preview_blog_720x376

The frozen heart of Mount Sharax has been thrust into the cosmic unknown. Now, somewhere beyond the boundary between the real and unreal, the watchers over its ancient prisons are leaving their posts. They tire of their place in creation and long to see the multiverse reborn… with or without Telara.

The race to stop the Sharax starts next week in the first 20-player Nightmare Tide™ raid. Gear up now and prepare to fight past towering Frost Giants and multidimensional Akvan in a realm where life and death (and cause and effect) have come unhinged!

TODAY — Watch the World of Warcraft Arena Championship

Written by Blizzard Entertainment on . Posted in World of Warcraft

Starting at 12:00 noon PDT TODAY Friday, October 31, the top eight 3v3 Arena teams in the world will kick off the Blizzcon 2014 World of Warcraft Arena Championship at  ESL’s studios in Burbank.

Watch all the action for free in HD here.

Find links to live streams in a dozen languages on our official BlizzCon.com Tournament site.

Schedule

12:00 noon PDT -- Skill-Capped EU vs. 3 Amigos
1:00 p.m. PDT -- Penny for Your Thought vs. Popped CD No Skill
2:00 p.m. PDT -- Playing with Fire vs. Death Innovators
3:00 p.m. PDT -- Push Push vs. Bleached Bones
4:00 p.m. PDT -- Group A: Winner vs. Winner
5:00 p.m. PDT -- Group B: Winner vs. Winner

All eight teams will still be alive heading to BlizzCon next week, with Friday’s group winners holding two of the final four spots in the semi-finals.

Casters

Join us Friday and watch live in free HD at Twitch.TV/blizzard. For team breakdowns and additional information and updates throughout the event, check out our BlizzCon 2014 website.

2014 Pumpkin Contest Winners

Written by Blizzard Entertainment on . Posted in World of Warcraft

The winners of this year's pumpkin-carving contest have been chosen -- and they're monstrously spectacular. We'd like to thank everyone who participated this year, and we can't wait to see your mad scientist skills in action again next time around. Check out all of the creepy, incredible, and creative winning pumpkins here.

Extra Life Rewards

Written by EnMasse Entertainment on . Posted in Tera Online

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by Tonka
Extra Life 2014

Prizes

If you won a prize by donating during Extra Life, we will be sending out your prize soon! We have extended the donation deadline until November 2, at 11:59 p.m. Pacific, so you can still donate! Due to the extension, we will start sending out all prizes on November 3.

Buff Weekend Earned

Part of the rewards earned from Extra Life was the goddess Velik gracing us all with her blessings! Due to the goddess’s busy schedule, the TERA Buff weekend—originally planned to start October 31—has to be delayed one week.

Starting Friday, November 7 at 11 a.m. PST, all players will receive the buff "Velik’s Blessing." While Velik's Blessing is active, you receive:

  • 25% extra XP earned from killing mobs.
  • Elite status daily quest limit increases to 30.
  • Normal accounts daily quest limit increases to 15.
  • Maximum Stamina increases to 135.

These buffs will remain active until Monday, November 10 at 11 a.m. PST. So sign into TERA next weekend and get the most out of the goddess Velik’s graces!

6.0.3 Hotfixes: October 30

Written by Blizzard Entertainment on . Posted in World of Warcraft

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.3. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client- side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they've been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.3.

Patch 6.0.x Information

By Date

By Category

6.0.3 Patch Notes

October 30

Hallow's End

  • Exquisite Costume Set: "The Lich King" now allows the user to ride on a mount while transformed.

Classes

  • Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
  • Death Knight
    • Unholy
      • Necrosis’ damage has been increased by 67%.
      • Scourge Strike’s damage has been increased by 50%.
      • Unholy Might now increases Strength by 5% (down from 10%).
    • Talents
      • Defile should no longer be growing in radius and damage by more than the intended amount.
  • Druid
    • General
      • Druids are no longer able to switch specializations while in Flight Form.
      • Druid shapeshift forms should now override the transformation from Fire-Watcher's Oath.
      • Wrath’s damage has been increased by 25%.
    • Balance
      • Starfall’s damage has been increased by 75%.
      • Starfire’s damage has been increased by 25%.
      • Starsurge’s damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
    • Restoration
      • Nature's Swiftness should no longer incorrectly allow Cyclone to be cast while in any shapeshift form.
    • Talents
      • [Requires a realm restart.] Nature's Vigil now heals and damages nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
  • Hunter
    • General
      • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
    • Beast Mastery
      • Kill Command’s damage has been increased by 20%.
    • Marksmanship
      • Chimaera Shot’s damage has been reduced by 13%.
    • Talents
      • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Mage
    • General
      • Conjured food no longer has a level requirement to use.
    • Arcane
      • Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
    • Frost
      • Frostbolt’s damage has been reduced by 20%.
    • Talents
      • Cauterize should no longer be dealing more damage than intended to the Mage.
      • Alter Time should now work correctly for characters below level 77.
  • Monk
    • General
      • Resolved an issue where Stance of the Fierce Tiger's movement speed increase was not working correctly for newly created Monks.
    • Brewmaster
      • Black Ox Statue should no longer be attacking targets.
    • Talents
      • Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Priest
    • Discipline
      • Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that's granted through Divine Aegis.
    • Shadow
      • Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
    • Glyphs
      • [Requires a realm restart.] Glyph of Inner Fire and Glyph of Inner Sanctum should now be correctly removed as those glyphs no longer exist.
  • Rogue
    • Combat
      • Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
  • Shaman
    • General
      • Lava Burst's visuals should no longer be excessively large.
    • Elemental
      • Earthquake's visuals are no longer visible for friendly players.
      • Shamanism now increases Lightning Bolt's damage by 70% (up from 36%).
    • Enhancement
      • Fire Nova now has a maximum of 7 novas that can be triggered if more than 7 targets are affected by Flame Shock.
      • Maelstrom Weapon should no longer incorrectly persist after the Shaman has switched to a different specialization.
    • Talents
      • Echo of the Elements effect should now be correctly consumed during Ascendance.
      • Elemental Blast's damage has been increased by 20%.
  • Warlock
    • Demonology
      • Molten Core should no longer incorrectly trigger its effect based on the casting Warlock's health
      • Resolved an issue where Soul Fire's damage was reduced by a greater than intended amount.
    • Destruction
      • Resolved a situation where interactions between Immolate, Fire and Brimstone, and Cataclysm could cause Immolate to deal less damage than intended.
    • Talents
      • Cataclysm now has a slight visual which can be seen by the Warlock's allies when it's being cast.
  • Warrior
    • General
      • Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
      • Whirlwind’s damage has been reduced by 30%.
    • Talents
      • Ravager’s damage has been reduced by 25%.
      • Slam’s damage has been reduced by 30%.

Quests

  • Breaking the Emperor's Shield: Nakk'rakas should no longer despawn, allowing players to complete the quest.

Creatures

  • Damp Shambler's Renewing Mists now heals for less.

Dungeons, Raids, and Scenarios

  • Siege of Orgrimmar
    • [Requires a realm restart.] Paragons of the Klaxxi: Resolved an issue where Kil'ruk the Wind-Reaver could not be looted.
    • Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
  • Throne of Thunder
    • Jin'rokh the Breaker's Ionization effect should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • [Requires a realm restart.] The Lich King's Harvest Soul ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Anub'arak's Leeching Swarm should no longer be healing Anub'arak for an excessive amount.
  • Dungeons
    • [Requires a realm restart.] Blackrock Caverns: Angered Earth should now spawn in when Rom'ogg Bonecrusher hits a player with Quake.
    • Razorfen Kraul: Groyat, the Blind Hunter's Drain Life ability should no longer damage or heal for an excessive amount.

Battlegrounds and Arenas

  • Arenas
    • Tol'viron Arena should now correctly have Dampening.
  • Battlegrounds
    • Deepwind Gorge: Status of the mine cart should now be updating correctly.
    • Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.

Items

  • Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
  • Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
  • [Requires a realm restart.] Claws of Agony and Claws of Torment's 2-piece set bonus now gives a more reasonable amount of Haste.
  • Manual Crowd Pummeler's on-use effect now grants a more reasonable increase to Haste.
  • Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
  • Zandalarian Hero Badge now provides a more reasonable amount of Armor.

UI

  • Settings for SET ffxGlow should no longer be resetting when exiting the game client.

October 28

Quests

  • Roll Club: Serpent's Spine should no longer cause players to float and allow them to complete the quest.
  • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.

World Environment

  • World Defense chat channel should be joinable once again.
  • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).

Battlegrounds and Arenas

  • Bonus Honor for winning a Battleground is now only awarded when queuing for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).

October 30

Hallow's End

  • Exquisite Costume Set: "The Lich King" now allows the user to ride on a mount while transformed.

Classes

  • Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
  • Death Knight
    • Unholy
      • Necrosis’ damage has been increased by 67%.
      • Scourge Strike’s damage has been increased by 50%.
      • Unholy Might now increases Strength by 5% (down from 10%).
    • Talents
      • Defile should no longer be growing in radius and damage by more than the intended amount.
  • Druid
    • General
      • Druids are no longer able to switch specializations while in Flight Form.
      • Druid shapeshift forms should now override the transformation from Fire-Watcher's Oath.
      • Wrath’s damage has been increased by 25%.
    • Balance
      • Starfall’s damage has been increased by 75%.
      • Starfire’s damage has been increased by 25%.
      • Starsurge’s damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
    • Restoration
      • Nature's Swiftness should no longer incorrectly allow Cyclone to be cast while in any shapeshift form.
    • Talents
      • [Requires a realm restart.] Nature's Vigil now heals and damages nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
  • Hunter
    • General
      • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
    • Beast Mastery
      • Kill Command’s damage has been increased by 20%.
    • Marksmanship
      • Chimaera Shot’s damage has been reduced by 13%.
    • Talents
      • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Mage
    • General
      • Conjured food no longer has a level requirement to use.
    • Arcane
      • Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
    • Frost
      • Frostbolt’s damage has been reduced by 20%.
    • Talents
      • Cauterize should no longer be dealing more damage than intended to the Mage.
      • Alter Time should now work correctly for characters below level 77.
  • Monk
    • General
      • Resolved an issue where Stance of the Fierce Tiger's movement speed increase was not working correctly for newly created Monks.
    • Brewmaster
      • Black Ox Statue should no longer be attacking targets.
    • Talents
      • Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Priest
    • Discipline
      • Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that's granted through Divine Aegis.
    • Shadow
      • Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
    • Glyphs
      • [Requires a realm restart.] Glyph of Inner Fire and Glyph of Inner Sanctum should now be correctly removed as those glyphs no logner exist.
  • Rogue
    • Combat
      • Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
  • Shaman
    • General
      • Lava Burst's visuals should no longer be excessively large.
    • Elemental
      • Earthquake's visuals are no longer visible for friendly players.
      • Shamanism now increases Lightning Bolt's damage by 70% (up from 36%).
    • Enhancement
      • Fire Nova now has a maximum of 7 novas that can be triggered if more than 7 targets are affected by Flame Shock.
      • Maelstrom Weapon should no longer incorrectly persist after the Shaman has switched to a different specialization.
    • Talents
      • Echo of the Elements effect should now be correctly consumed during Ascendance.
      • Elemental Blast's damage has been increased by 20%.
  • Warlock
    • Demonology
      • Molten Core should no longer incorrectly trigger its effect based on the casting Warlock's health
      • Resolved an issue where Soul Fire's damage was reduced by a greater than intended amount.
    • Destruction
      • Resolved a situation where interactions between Immolate, Fire and Brimstone, and Cataclysm could cause Immolate to deal less damage than intended.
    • Talents
      • Cataclysm now has a slight visual which can be seen by the Warlock's allies when it's being cast.
  • Warrior
    • General
      • Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
      • Whirlwind’s damage has been reduced by 30%.
    • Talents
      • Ravager’s damage has been reduced by 25%.
      • Slam’s damage has been reduced by 30%.

Quests

  • Breaking the Emperor's Shield: Nakk'rakas should no longer despawn, allowing players to complete the quest.

Creatures

  • Damp Shambler's Renewing Mists now heals for less.

Dungeons, Raids, and Scenarios

  • Siege of Orgrimmar
    • [Requires a realm restart.] Paragons of the Klaxxi: Resolved an issue where Kil'ruk the Wind-Reaver could not be looted.
    • Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
  • Throne of Thunder
    • Jin'rokh the Breaker's Ionization effect should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • [Requires a realm restart.] The Lich King's Harvest Soul ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Anub'arak's Leeching Swarm should no longer be healing Anub'arak for an excessive amount.
  • Dungeons
    • [Requires a realm restart.] Blackrock Caverns: Angered Earth should now spawn in when Rom'ogg Bonecrusher hits a player with Quake.
    • Razorfen Kraul: Groyat, the Blind Hunter's Drain Life ability should no longer damage or heal for an excessive amount.

Battlegrounds and Arenas

  • Arenas
    • Tol'viron Arena should now correctly have Dampening.
  • Battlegrounds
    • Deepwind Gorge: Status of the mine cart should now be updating correctly.
    • Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.

Items

  • Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
  • Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
  • [Requires a realm restart.] Claws of Agony and Claws of Torment's 2-piece set bonus now gives a more reasonable amount of Haste.
  • Manual Crowd Pummeler's on-use effect now grants a more reasonable increase to Haste.
  • Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
  • Zandalarian Hero Badge now provides a more reasonable amount of Armor.

UI

  • Settings for SET ffxGlow should no longer be resetting when exiting the game client.

October 28

Quests

  • Roll Club: Serpent's Spine should no longer cause players to float and allow them to complete the quest.
  • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.

World Environment

  • World Defense chat channel should be joinable once again.
  • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).

Battlegrounds and Arenas

  • Bonus Honor for winning a Battleground is now only awarded when queuing for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).

World of Warcraft Patch 6.0.3: Hotfixes

For Patch 6.0.2 pre-Warlords expansion patch notes, please see: The Iron Tide: 6.0.2 Patch Notes.
For Patch 6.0.2 Hotfixes, please see: 6.0.2 Hotfixes.

Hallow's End

  • Exquisite Costume Set: "The Lich King" now allows the user to ride on a mount while transformed.

Classes

  • Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
  • Death Knight
    • Unholy
      • Necrosis’ damage has been increased by 67%.
      • Scourge Strike’s damage has been increased by 50%.
      • Unholy Might now increases Strength by 5% (down from 10%).
    • Talents
      • Defile should no longer be growing in radius and damage by more than the intended amount.
  • Druid
    • General
      • Druids are no longer able to switch specializations while in Flight Form.
      • Druid shapeshift forms should now override the transformation from Fire-Watcher's Oath.
      • Wrath’s damage has been increased by 25%.
    • Balance
      • Starfall’s damage has been increased by 75%.
      • Starfire’s damage has been increased by 25%.
      • Starsurge’s damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
    • Restoration
      • Nature's Swiftness should no longer incorrectly allow Cyclone to be cast while in any shapeshift form.
    • Talents
      • [Requires a realm restart.] Nature's Vigil now heals and damages nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
  • Hunter
    • General
      • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
    • Beast Mastery
      • Kill Command’s damage has been increased by 20%.
    • Marksmanship
      • Chimaera Shot’s damage has been reduced by 13%.
    • Talents
      • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Mage
    • General
      • Conjured food no longer has a level requirement to use.
    • Arcane
      • Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
    • Frost
      • Frostbolt’s damage has been reduced by 20%.
    • Talents
      • Cauterize should no longer be dealing more damage than intended to the Mage.
      • Alter Time should now work correctly for characters below level 77.
  • Monk
    • General
      • Resolved an issue where Stance of the Fierce Tiger's movement speed increase was not working correctly for newly created Monks.
    • Brewmaster
      • Black Ox Statue should no longer be attacking targets.
    • Talents
      • Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Priest
    • Discipline
      • Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that's granted through Divine Aegis.
    • Shadow
      • Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
    • Glyphs
      • [Requires a realm restart.] Glyph of Inner Fire and Glyph of Inner Sanctum should now be correctly removed as those glyphs no logner exist.
  • Rogue
    • Combat
      • Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
  • Shaman
    • General
      • Lava Burst's visuals should no longer be excessively large.
    • Elemental
      • Earthquake's visuals are no longer visible for friendly players.
      • Shamanism now increases Lightning Bolt's damage by 70% (up from 36%).
    • Enhancement
      • Fire Nova now has a maximum of 7 novas that can be triggered if more than 7 targets are affected by Flame Shock.
      • Maelstrom Weapon should no longer incorrectly persist after the Shaman has switched to a different specialization.
    • Talents
      • Echo of the Elements effect should now be correctly consumed during Ascendance.
      • Elemental Blast's damage has been increased by 20%.
  • Warlock
    • Demonology
      • Molten Core should no longer incorrectly trigger its effect based on the casting Warlock's health
      • Resolved an issue where Soul Fire's damage was reduced by a greater than intended amount.
    • Destruction
      • Resolved a situation where interactions between Immolate, Fire and Brimstone, and Cataclysm could cause Immolate to deal less damage than intended.
    • Talents
      • Cataclysm now has a slight visual which can be seen by the Warlock's allies when it's being cast.
  • Warrior
    • General
      • Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
      • Whirlwind’s damage has been reduced by 30%.
    • Talents
      • Ravager’s damage has been reduced by 25%.
      • Slam’s damage has been reduced by 30%.

Quests

  • Breaking the Emperor's Shield: Nakk'rakas should no longer despawn, allowing players to complete the quest.
  • Roll Club: Serpent's Spine should no longer cause players to float and allow them to complete the quest.
  • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.

World Environment

  • World Defense chat channel should be joinable once again.
  • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).

Creatures

  • Damp Shambler's Renewing Mists now heals for less.

Dungeons, Raids, and Scenarios

  • Siege of Orgrimmar
    • [Requires a realm restart.] Paragons of the Klaxxi: Resolved an issue where Kil'ruk the Wind-Reaver could not be looted.
    • Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
  • Throne of Thunder
    • Jin'rokh the Breaker's Ionization effect should no longer deal an excessive amount of damage.
  • Icecrown Citadel
    • [Requires a realm restart.] The Lich King's Harvest Soul ability should no longer deal an excessive amount of damage.
  • Trial of the Crusader
    • Anub'arak's Leeching Swarm should no longer be healing Anub'arak for an excessive amount.
  • Dungeons
    • [Requires a realm restart.] Blackrock Caverns: Angered Earth should now spawn in when Rom'ogg Bonecrusher hits a player with Quake.
    • Razorfen Kraul: Groyat, the Blind Hunter's Drain Life ability should no longer damage or heal for an excessive amount.

Battlegrounds and Arenas

  • Arenas
    • Tol'viron Arena should now correctly have Dampening.
  • Battlegrounds
    • Deepwind Gorge: Status of the mine cart should now be updating correctly.
    • Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.
    • Bonus Honor for winning a Battleground is now only awarded when queued for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).

Items

  • Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
  • Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
  • [Requires a realm restart.] Claws of Agony and Claws of Torment's 2-piece set bonus now gives a more reasonable amount of Haste.
  • Manual Crowd Pummeler's on-use effect now grants a more reasonable increase to Haste.
  • Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
  • Zandalarian Hero Badge now provides a more reasonable amount of Armor.

UI

  • Settings for SET ffxGlow should no longer be resetting when exiting the game client.

World of Warcraft Patch 6.0.3

Updated: 10-28-2014

Note: For the rest of the pre-Warlords expansion patch notes, please see The Iron Tide: 6.0.2 Patch Notes.

World Event: Iron Horde Incursion

  • Characters that have completed the Iron Horde Incursion event can now visit a vendor near their faction's respective beachhead to purchase replacement quest rewards.
  • Report to the King/Warning the Warchief: Characters with a healing specialization should now be able to select Ironmender's Totem as a quest reward.
  • Thrall received a reminder that he is currently still on Azeroth.

Character Models

  • Resolved an issue where certain helmets could incorrectly cause an Undead's jaw to disappear.
  • Resolved an issue where skin color for Human models were not matching up with their original counterparts.

Classes

  • Resolved an issue that could cause characters to remain disarmed for an extended period of time.
  • Death Knight
    • Talents
      • Breath of Sindragosa now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Druid
    • Feral
      • Savage Roar should no longer incorrectly consume Omen of Clarity's clearcasting effect.
      • Resolved an issue where Rip refreshed through Ferocious Bite was not extending its duration for the full amount against targets that were below 25% health.
  • Paladin
    • Protection
      • The passive ability Sanctuary, is now learned at level 10.
  • Priest
    • Shadow
      • Resolved an issue where Shadow Priests in Shadowform were not displaying a targeting outline.
  • Shaman
    • General
      • Chain Lightning, Flame Shock, Frost Shock, Lava Burst, and Lightning Bolt now costs 50% less mana.
    • Elemental
      • Earth Shock and Earthquake now costs 50% less mana.
  • Warlock
    • Glyphs
      • Glyph of Ember Tap was causing Ember Tap to heal for more than intended. Additionally, the glyph now increases the healing of Ember Tap by 2% (down from 5%).

Creatures

  • Gulp Frog no longer drops the Wilted Lilypad.
  • Kor'kron Butcher Cleave ability should no longer deal an excessive amount of damage.
  • Kor'kron Commanders with the Hemorrhagic Shadowstep ability should no longer deal an excessive amount of damage.

Pet Battles

  • Iron Starlette should no longer be excessively noisy when their owner is on a mount.

Quests

  • A Villain Unmasked: Resolved an issue where Samuelson Unmasked was dying too quickly to grant quest credit.
  • Basilisk Butcher: Basilisk Meat should be dropping again.
  • Borrowed Brew: Resolved a number of audio issues with the quest.
  • Get Kraken!: Resolved an issue where North Sea Kraken was dying too quickly to grant quest credit.
  • Warforged Seal: Added a safeguard to prevent characters from completing the quest if they already have the maximum amount of Warforged Seals.

Dungeons, Raids, and Scenarios

Raids

  • Looting bind-on-equip items should no longer automatically bind it to the character on Personal Loot mode.
  • Resolved an issue where Guild Raid groups were not receiving credit towards Guild challenges on Mythic difficulty.
  • Dragon Soul
    • Spine of Deathwing: Blood of Deathwing should no longer deal an excessive amount of damage.
  • Firelands
    • Shannox: Rageface's Face Rage ability should no longer deal an excessive amount of damage.
  • Blackwing Lair
    • Razorgore the Untamed received a buff to increase his survivability.

Battlegrounds and Arenas

  • Battlegrounds
    • For players queued for Random Battlegrounds, the losing team should be receiving 45 Honor again.

Professions

  • Resolved an issue where Windwalker Monks were unable to craft more than one item at a time using the "Create All" button.

Items

  • Fire-Watcher's Oath should correctly have a 100% chance to grant Bloody Coins on PvP kills once more.
  • Living Root of the Wildheart's bonus armor provided by Ursine Blessing for Guardian Druids has been toned down to a more reasonable level.

UI

  • PlayMusic API should now work correctly and be able to play MP3s once more.
  • PlaySound API should now work correctly and be able to play MP3s once more.
  • Resolved an issue where quest headers in the Quest Log may become stuck in a collapsed state.
  • Game settings and macros for characters with names that contains an extended ASCII character should be saving correctly once more for users on Mac OS.
  • Resolved a number of situations where the mouse cursor can disappear on Mac OS.

Bug Fixes

  • Resolved an issue where multi-passenger vehicles entering your character's viewing area could cause them to be booted to the character selection screen.
  • Resolved a client crash that can occur if a character logs out after copying a calendar event.
  • Resolved a Lua error when selecting monitor 3 on systems with multiple video cards.
  • Resolved a Lua error from using Command+M on the Credits screen on Mac OS.
  • Resolved an issue with the skybox flashing on systems with multiple video cards.

Evon Gnashblade’s Halloween Blowout Sale

Written by NCsoft on . Posted in Guild Wars 2

Now through 11:59 p.m. PDT Saturday, November 1, we’re slashing the price on everything you need to change your looks. Take 35% off of the Shadow Assassin, Cook, and Pirates Outfits, plus all of our Fuzzy Hats! Take advantage of the return of Belinda’s Greatsword, Rox’s Quiver and Bow, Braham’s Mace, Kasmeer’s Staff, and Marjory’s Dagger and Axe to pick up the perfect weapon to compliment your costume. We’re also putting Transmutation Charges on a 20% discount.

Are clothes and weapons not enough of a change for you? Enjoy 20% off of Total Makeover Kits and Self-Style Hair Kits to completely reinvent your appearance!

Shadow_Assassin_Outfit_1920

If you’ve already got your look assembled, prepare yourself to take it out into the world! All boosters are discounted: get one booster for 50% off, five for 65% off, and 25 for 80% off.

Remember that this sale doesn’t last long, so get everything you need for an appearance change while you can!

How Each World Fared in the WvW Fall Tournament

Written by NCsoft on . Posted in Guild Wars 2

WvW Infographic

We have a lot of talented people in the Guild Wars 2 community. One of our community members has created a series of fantastic infographics that show you, at-a-glance, how your World performed in the recent World vs. World Fall Tournament. Great work, werdernator!

You can check out the infographics at the links below.

As a reminder, we regularly showcase our community’s creative skills on our Tumblr site, so check out more creations there and you can also submit your own work to be featured on Tumblr.

Europe

Gold League

Silver League

Bronze League

North America

Gold League

Silver League

Bronze League

Adopt-a-Dev was a Blast

Written by NCsoft on . Posted in Guild Wars 2

Hello Tyrians,

A few weeks ago, some of us on the WvW team were chatting about how we can better connect with the community, and we came up with the idea of joining different guilds in different leagues for the WvW Fall Tournament 2014. The tournament was coming up quickly, so over the weekend I ran it past a few people and wrote up the initial forum post, calling the project “Adopt-a-Dev.”

We thought we would have a couple of dozen guilds sign up, but the response was so huge I was racing to keep my inbox clear. I lost count of the number of sign-ups at around 150 guilds. To handle the enthusiastic response from the community, I reached out to the rest of the company to join in and got over 30 developers from all departments volunteering their free time to leave their comfort zones and join in the fight with new guilds on new worlds.

Through the Adopt-A-Dev program, we all got new perspectives on the game and learned first-hand from our players what they love about Guild Wars 2 and what areas we can work together to improve. These discussions led to several forum conversations that I’ve been participating in with the community. Those conversations, together with the feedback I’ve been getting from the devs involved in the program, have become a vital part of the day-to-day discussions of the WvW team.

We went into this hoping to learn more and get information, and the devs involved didn’t just report back their findings – they became fiery representatives of their host guilds, big and small. They brought back not just the needs and concerns of their new guilds but also tales of amazing fights, epic sieges, and hilarious antics.

The biggest effect of this program was that we all made a lot of new friends. We have a saying here that everyone who plays the game should have a friend at ArenaNet. The Adopt-A-Dev program was definitely a big step in fulfilling that vision. I know I have made some incredible new friends in my new guild, Do More Damage. They are going to have a hard time getting rid of me.

If you want to see how Adopt-A-Dev had meaningful impact, and read the larger discussion players are having around the program, take a look at this forum post. For a behind-the-scenes look at what some of the participating devs thought about their experience, check out the Adopt-A-Dev video below!

Before I sign off, I’d like to thank everyone who hosted a dev, and I’d also like to thank all the devs who participated. We really got a lot out of doing this program, so we hope to be able to do it again sometime. If you weren’t able to host a dev this time around, be on the lookout for future announcements!

Take Care!
-John
[DmD] For Death!