Updated: New Level-90 Crash Course Videos

Written by Blizzard Entertainment on . Posted in World of Warcraft

Update October 20, 2014 - All of the videos below have been updated for WoW 6.0.

Want to leap into action with a new class at level 90 but not sure how to begin? In our new videos—one for each of WoW’s 11 classes—we’ll give you a crash course on how to play your new level-90 character. To help you get started, these videos focus on one damage-dealing (DPS) specialization for each class.

Click your class of choice below to begin your training!

For more advanced guides or to learn more about other class roles, check-out the Boosting 101- New to 90 Guide and Wowhead’s Boosted 90s Essentials Guide and Class Guides.

Tyria’s Point of No Return

Written by NCsoft on . Posted in Guild Wars 2

A Living World

The return of Living World Season 2 is rapidly approaching. When the season resumes on November 4, we’ll see the story pick up from the cliffhanger that left one of the world’s leaders fighting for survival, and the races of Tyria preparing for war against the Elder Dragon Mordremoth.

For Tyrians, the awakening of each of the previous elder dragons led to catastrophic world events: earthquakes, tidal waves, and the raising of a long sunken continent are just some examples of the destruction left in their wake. These have seared their marks into the face of Tyria.

Now another elder dragon stirs deep in the heart of the jungle. The world’s leaders have agreed to turn their attention to this new threat and attempt to destroy it before it can wreak the havoc they’ve seen other elder dragons sow. As season 2 returns, we turn our eyes towards Mordremoth as our next target. We also ponder the meaning of the vision given by the Pale Tree and the role that legends of Tyria’s past may play in a story that is yet to unfold.

Holiday Festivals

As we’ve done in the past, there will be festival releases interweaved into this coming Living World season. Let’s take a quick look at our festival calendar for the remainder of 2014.

This coming Tuesday, October 21, the Mad Realm returns with our annual Halloween release. On December 16, we’ll release our usual holiday-themed festivities with Wintersday. Both of these releases will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn.

Into the Jungle

The road to war is paved by points of no return. Tyria has already decided to take the battle to Mordremoth. As we go on this journey we’ll learn dark secrets of Tyria’s past, venture into stories with roots deep in the very heart of Guild Wars lore, and visit places that have only been rumored to exist.

Season 2′s final episode will feature an unforgettable end for all of you who go on this journey with us. So make sure to jump in and join the ride starting on November 4.

We’ll see you in game!

6.0.2 Hotfixes: October 17

Written by Blizzard Entertainment on . Posted in World of Warcraft

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 6.0.2. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

Hotfixes have been listed by the date they've been implemented. The hotfixes have also been compiled by category for those wanting a quick summary of all hotfixes that have been applied since Patch 6.0.2.

October 17

Character Undelete

Class Balancing

Note: All class balancing changes below will require a realm restart to take effect.

  • Druid
    • General
      • Ferocious Bite's damage has been increased by 12%.
      • (Feral) Moonfire's damage has been increased by 12%.
      • Shred's damage has been increased by 12%.
      • (Feral, Cat Form) Thrash's damage has been increased by 12%.
    • Feral
      • Rake's damage has been increased by 12%.
      • Rip's damage has been increased by 12%.
      • Swipe's damage has been increased by 25%.
  • Hunter
    • General
      • Arcane Shot's damage has been increased by 15%.
      • Cobra Shot's damage has been increased by 15%.
      • Explosive Trap's damage has been increased by 15%.
      • Kill Shot's damage has been increased by 15%.
      • Multi-Shot's damage has been increased by 30%.
      • Steady Shot's damage has been increased by 15%.
    • Marksmanship
      • Aimed Shot's damage has been increased by 15%.
      • Chimaera Shot's damage has been increased by 15%.
    • Survival
      • Black Arrow's damage has been increased by 15%.
      • Explosive Shot's damage has been increased by 15%.
      • Serpent Sting's damage has been increased by 15%.
    • Hunter Pets
      • Hunter Pets now inherit 60% of the Hunter's Attack Power (up from 33%).
    • Talents
      • A Murder of Crows' damage has been increased by 80%.
      • Barrage's damage has been increased by 15%.
      • Dire Beast's damage has been increased by 15%.
      • Exotic Munitions' damage has been increased by 15%.
      • Focusing Shot's damage has been increased by 15%.
      • Glaive Toss' damage has been increased by 15%.
      • Powershot's damage has been increased by 15%.
  • Mage
    • General
      • Frostfire Bolt's damage has been reduced by 20%.
    • Fire
      • Fireball's damage has been reduced by 20%.
      • Inferno Blast's damage has been reduced by 20%.
      • Pyroblast's damage has been reduced by 20%.
    • Frost
      • Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
      • Frostbolt's damage has been increased by 20%.
      • Frozen Orb's damage has been increased by 20%.
      • Ice Lance's damage has been increased by 20%.
      • Water Elemental
        • Water Jet's damage has been increased by 20%.
        • Waterbolt's damage has been increased by 20%.
    • Talents
      • (Frost) Frost Bomb's damage has been increased by 25%.
      • (Frost) Ice Nova's damage has been increased by 25%.
  • Monk
    • General
      • Blackout Kick's damage has been increased by 20%.
      • Jab's damage has been increased by 20%.
      • Rising Sun Kick's damage has been increased by 20%.
      • Spinning Crane Kick's damage has been increased by 20%.
      • Tiger Palm's damage has been increased by 20%.
    • Windwalker
      • Fists of Fury's damage has been increased by 20%.
    • Talents
      • Chi Explosion's damage has been increased by 20%.
      • Rushing Jade Wind's damage has been increased by 20%.
      • Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk's Attack Power (up from 33%).
  • Paladin
    • General
      • Crusader Strike's damage has been increased by 20%.
      • Hammer of Wrath's damage has been increased by 20%.
      • Judgment's damage has been increased by 20%.
    • Retribution
      • Divine Storm's damage has been increased by 20%.
      • Exorcism's damage has been increased by 20%.
      • Templar's Verdict's damage has been increased by 20%.
    • Talents
      • (Retribution) Final Verdict's damage has been increased by 20%.
  • Warlock
    • General
      • Corruption's damage has been reduced by 10%.
      • Shadow Bolt's damage has been reduced by 20%.
    • Demonology
      • Chaos Wave's damage has been reduced by 20%.
      • Doom's damage has been reduced by 20%.
      • Hand of Gul'dan's damage has been reduced by 20%.
      • Soul Fire's damage has been reduced by 20%.
      • Touch of Chaos's damage has been reduced by 20%.
    • Talents
      • (Demonology) Demonbolt's damage has been reduced by 30%.
  • Warrior
    • Fury
      • Bloodthirst's damage has been reduced by 17%.
      • Raging Blow's damage has been reduced by 17%.
      • Wild Strike's damage has been reduced by 17%.

Class Bug Fixes

  • Druid
    • Feral
      • Rake's Bleed effect should now always be applied to the target if the initial hit lands.
    • Talents
      • Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
  • Mage
    • Frost
      • Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
  • Paladin
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
  • Rogue
    • Talents
      • Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.

World Environment

  • Creatures
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Ishi's Corrupted Slash debuff should now be working correctly again.
    • Krakkanon's knockback abilities should be working correctly again.
    • Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.

Quests

  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
  • Throne of Thunder
    • Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians' Screech ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
  • Heart of Fear
    • Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
    • Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow's damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Constrictor Tentacle's damage has been reduced to a more reasonable amount.

Dungeons

  • Mogu'shan Palace
    • Kargesh Highguard's Hurl Shield ability should now work properly.
  • The Stonecore: High Priestess Azil's Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

Scenarios

  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.

Battlegrounds and Arenas

  • Warsong Gulch: Capturing a flag should award reputation once more.
  • Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.

Items

  • Bloodsoaked Chitin Fragment's Bloodseeker's Fury effect has been toned down to a more reasonable amount.
  • Dripping Willow's damage-over-time effect should no longer remove Frost Fever from the target.
  • Soothing Talisman of the Shadopan Assault now restores a more reasonable amount of Mana.
  • [Requires a realm restart.] The Twin Blades of Azzinoth's set bonus now gives a more reasonable bonus to Haste.
  • [Requires a realm restart.] Variable Pulse Lightning Capacitor's Electrical Charge effect should no longer be dealing an excessive amount of damage.
  • Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.

Bug Fixes

  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.

October 16

Classes
  • Death Knight
    • General
      • Death and Decay's damage has been increased by 20%.
    • Talents
      • Defile's damage has been increased by 20%.
      • Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to be stunned permanently after dying in PvP combat.
  • Druid
    • General
      • Shred should now properly apply its damage bonus when attacking while stealthed.
    • Feral
      • Tiger's Fury should now automatically shift the Druid into Cat Form when used. Additionally, the effect is no longer cancelled by activating Incarnation: King of the Jungle or leaving Cat Form.
  • Hunter
    • Hunter Pets
      • Stag pets should now correctly apply the Grace buff when summoned.
  • Paladin
    • Retribution
      • Mastery: Hand of Light's additional damage dealt has been increased by 20%.
  • Priest
    • Shadow
      • Mind Sear's damage has been increased by 10%.
  • Rogue
    • General
      • Wound Poison's damage has been reduced by 40%.
    • Subtlety
      • Hemorrhage's damage has been increased by 20%.
  • Shaman
    • Elemental
      • Resolved an issue where the first Earthquake would stop dealing damage when a second Earthquake was triggered by Echo of the Elements.

World Environment

  • Creatures
    • Master Aitokk should no longer be offering the Ogre Combat quest to players, because he's dead.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chests could show up as empty.

Quests

  • High Recognition: Resolved an issue where players were unable to complete the quest.
  • To The Skies!: Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
  • Legendary Cloak Quest Line
    • Achievement: Chapter V: Judgment of the Black Prince should no longer incorrectly have a guild reputation requirement.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Blackfuse Shredders now have 40% less health.
    • Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
    • Reduced the amount of damage needed to break Touch of Y'Shaarj and Empowered Touch of Y'Sharrj's mind control.
    • Number of players affected by Touch of Y'Shaarj or Empowered Touch of Y'Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
  • Throne of Thunder
    • Damage of Frost King Malakk's Frostbite ability has been reduced to a reasonable amount.
    • Lei Shen's Thunderstruck ability now deals less damage.
  • Ulduar
    • Elder Stonebark's Petrified Bark ability should no longer reflect an excessive amount of damage back at players.

Dungeons

  • Temple of the Jade Serpent: Strife and Peril's damage has been reduced to a reasonable amount.
Battlegrounds and Arenas

Items

  • Food that gave a bonus to Hit should now give a bonus to Critical Strike.
  • Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
  • Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Tharbek's Brutal Posessor and Tharbek's Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.

Bug Fixes

  • Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.

October 15

World Event: Iron Horde Incursion

  • Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
  • Slightly thinned out Okril'lon patrols around Nethergarde Keep.
  • Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.

Premade Groups

  • Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
  • Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.

Toy Box

  • Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).

Classes

  • Death Knight
    • General
      • Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
    • Talents
      • Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
  • Mage
    • Frost
      • Fingers of Frost rate of activation for Frostbolt and Frostfire Bolt should now correctly factor in the bonus from using the glyphed version of Icy Veins.
  • Monk
    • Mistweaver
      • Revival's healing is no longer split amongst multiple party or raid members.

World Environment

  • Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
  • Creatures
    • [Requires a realm restart.] To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
    • The damage dealt by several of Ordos's abilities has been reduced.

Quests

  • Legendary Cloak Quest Line
    • [Requires a realm restart.] Heart of the Thunder King: Resolved an issue where players were not receiving Lei Shen's heart if they've already defeated them earlier in the week.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
    • Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
    • Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
    • Damage of Stone Statue's Animated Strike ability has been squished.
    • Garrosh Hellscream now has 15% less health on Mythic difficulty.
    • Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
  • Throne of Thunder
    • Damage of Thunder Lord's Conductive Shield ability has been squished.
    • Damage of Lei Shen's Crashing Thunder ability has been squished.
  • Terrace of Endless Spring
    • Damage of Protectors of the Endless' Lightning Prison ability has been squished.
    • Damage of Apparition of Fear's Unleashed Terror ability has been squished.
  • Blackwing Lair
    • Self-healing of Ebonroc's Shadow of Ebonroc ability has been squished.
Scenarios
  • The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.

Proving Grounds

  • Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) (Level 90) were not retaining their titles.

PvP

  • Level 90 players now deal 25% less damage against other Level 90 players.

Battlegrounds and Arenas

  • [Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.

Items

  • Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
  • Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
  • Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.

Bug Fixes

  • Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
  • Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.

October 14

World Event: Iron Horde Incursion

  • All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
  • Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
  • [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
  • The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.

Toy Box

  • Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

Classes

  • Death Knight
    • General
      • Death Coil should now correctly have a range of 40 yards.
    • Talents
      • Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
  • Druid
    • Restoration
      • Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
  • Hunter
    • General
      • Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
      • Resolved an issue where Explosive Trap's effects could be dodged.
  • Mage
    • Arcane
      • Resolved a script error with Arcane Barrage.
    • Talents
      • Supernova now deals 30% less damage against player targets.
  • Warrior
    • Arms
      • Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.

Creatures

  • [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
  • Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.

Quests

  • Legendary Cloak Quest Line
    • Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.

Raids, Dungeons, and Scenarios

Raids

  • Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
  • Siege of Orgrimmar
    • Auction house NPCs in Siege of Orgrimmar should no longer be level 100.
    • Garrosh Hellscream's Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
  • Throne of Thunder
    • Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
    • Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.

Dungeons

  • Upper Blackrock Spire
    • Awbee should no longer spam their introduction after Commander Tharbek is defeated.
    • Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
  • Shado-Pan Monastery
    • Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount.

Proving Grounds

  • Tank Trial NPCs now hit harder and have slightly more health.

Battlegrounds and Arenas

  • Deepwind Gorge
    • Resolved an issue where players were not receiving points for capturing a mine cart.

Items

  • Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
  • Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
  • Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.

October 17

Character Undelete

Class Balancing

Note: All class balancing changes below will require a realm restart to take effect.

  • Druid
    • General
      • Ferocious Bite's damage has been increased by 12%.
      • (Feral) Moonfire's damage has been increased by 12%.
      • Shred's damage has been increased by 12%.
      • (Feral, Cat Form) Thrash's damage has been increased by 12%.
    • Feral
      • Rake's damage has been increased by 12%.
      • Rip's damage has been increased by 12%.
      • Swipe's damage has been increased by 25%.
  • Hunter
    • General
      • Arcane Shot's damage has been increased by 15%.
      • Cobra Shot's damage has been increased by 15%.
      • Explosive Trap's damage has been increased by 15%.
      • Kill Shot's damage has been increased by 15%.
      • Multi-Shot's damage has been increased by 30%.
      • Steady Shot's damage has been increased by 15%.
    • Marksmanship
      • Aimed Shot's damage has been increased by 15%.
      • Chimaera Shot's damage has been increased by 15%.
    • Survival
      • Black Arrow's damage has been increased by 15%.
      • Explosive Shot's damage has been increased by 15%.
      • Serpent Sting's damage has been increased by 15%.
    • Hunter Pets
      • Hunter Pets now inherit 60% of the Hunter's Attack Power (up from 33%).
    • Talents
      • A Murder of Crows' damage has been increased by 80%.
      • Barrage's damage has been increased by 15%.
      • Dire Beast's damage has been increased by 15%.
      • Exotic Munitions' damage has been increased by 15%.
      • Focusing Shot's damage has been increased by 15%.
      • Glaive Toss' damage has been increased by 15%.
      • Powershot's damage has been increased by 15%.
  • Mage
    • General
      • Frostfire Bolt's damage has been reduced by 20%.
    • Fire
      • Fireball's damage has been reduced by 20%.
      • Inferno Blast's damage has been reduced by 20%.
      • Pyroblast's damage has been reduced by 20%.
    • Frost
      • Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
      • Frostbolt's damage has been increased by 20%.
      • Frozen Orb's damage has been increased by 20%.
      • Ice Lance's damage has been increased by 20%.
      • Water Elemental
        • Water Jet's damage has been increased by 20%.
        • Waterbolt's damage has been increased by 20%.
    • Talents
      • (Frost) Frost Bomb's damage has been increased by 25%.
      • (Frost) Ice Nova's damage has been increased by 25%.
  • Monk
    • General
      • Blackout Kick's damage has been increased by 20%.
      • Jab's damage has been increased by 20%.
      • Rising Sun Kick's damage has been increased by 20%.
      • Spinning Crane Kick's damage has been increased by 20%.
      • Tiger Palm's damage has been increased by 20%.
    • Windwalker
      • Fists of Fury's damage has been increased by 20%.
    • Talents
      • Chi Explosion's damage has been increased by 20%.
      • Rushing Jade Wind's damage has been increased by 20%.
      • Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk's Attack Power (up from 33%).
  • Paladin
    • General
      • Crusader Strike's damage has been increased by 20%.
      • Hammer of Wrath's damage has been increased by 20%.
      • Judgment's damage has been increased by 20%.
    • Retribution
      • Divine Storm's damage has been increased by 20%.
      • Exorcism's damage has been increased by 20%.
      • Templar's Verdict's damage has been increased by 20%.
    • Talents
      • (Retribution) Final Verdict's damage has been increased by 20%.
  • Warlock
    • General
      • Corruption's damage has been reduced by 10%.
      • Shadow Bolt's damage has been reduced by 20%.
    • Demonology
      • Chaos Wave's damage has been reduced by 20%.
      • Doom's damage has been reduced by 20%.
      • Hand of Gul'dan's damage has been reduced by 20%.
      • Soul Fire's damage has been reduced by 20%.
      • Touch of Chaos's damage has been reduced by 20%.
    • Talents
      • (Demonology) Demonbolt's damage has been reduced by 30%.
  • Warrior
    • Fury
      • Bloodthirst's damage has been reduced by 17%.
      • Raging Blow's damage has been reduced by 17%.
      • Wild Strike's damage has been reduced by 17%.

Class Bug Fixes

  • Druid
    • Feral
      • Rake's Bleed effect should now always be applied to the target if the initial hit lands.
    • Talents
      • Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
  • Mage
    • Frost
      • Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
  • Paladin
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
  • Rogue
    • Talents
      • Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.

World Environment

  • Creatures
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Ishi's Corrupted Slash debuff should now be working correctly again.
    • Krakkanon's knockback abilities should be working correctly again.
    • Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.

Quests

  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
  • Throne of Thunder
    • Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians' Screen ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
  • Heart of Fear
    • Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
    • Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow's damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Constrictor Tentacle's damage has been reduced to a more reasonable amount.

Dungeons

  • Mogu'shan Palace
    • Kargesh Highguard's Hurl Shield ability should now work properly.
  • The Stonecore: High Priestess Azil's Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

Scenarios

  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.

Battlegrounds and Arenas

  • Warsong Gulch: Capturing a flag should award reputation once more.
  • Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage.

Items

  • Bloodsoaked Chitin Fragment's Bloodseeker's Fury effect has been toned down to a more reasonable amount.
  • Dripping Willow's damage-over-time effect should no longer remove Frost Fever from the target.
  • Soothing Talisman of the Shadopan Assault now restores a more reasonable amount of Mana.
  • [Requires a realm restart.] The Twin Blades of Azzinoth's set bonus now gives a more reasonable bonus to Haste.
  • [Requires a realm restart.] Variable Pulse Lightning Capacitor's Electrical Charge effect should no longer be dealing an excessive amount of damage.
  • Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.

Bug Fixes

  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.

October 16

Classes
  • Death Knight
    • General
      • Death and Decay's damage has been increased by 20%.
    • Talents
      • Defile's damage has been increased by 20%.
      • Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to be stunned permanently after dying in PvP combat.
  • Druid
    • General
      • Shred should now properly apply its damage bonus when attacking while stealthed.
    • Feral
      • Tiger's Fury should now automatically shift the Druid into Cat Form when used. Additionally, the effect is no longer cancelled by activating Incarnation: King of the Jungle or leaving Cat Form.
  • Hunter
    • Hunter Pets
      • Stag pets should now correctly apply the Grace buff when summoned.
  • Paladin
    • Retribution
      • Mastery: Hand of Light's additional damage dealt has been increased by 20%.
  • Priest
    • Shadow
      • Mind Sear's damage has been increased by 10%.
  • Rogue
    • General
      • Wound Poison's damage has been reduced by 40%.
    • Subtlety
      • Hemorrhage's damage has been increased by 20%.
  • Shaman
    • Elemental
      • Resolved an issue where the first Earthquake would stop dealing damage when a second Earthquake was triggered by Echo of the Elements.

World Environment

  • Creatures
    • Master Aitokk should no longer be offering the Ogre Combat quest to players, because he's dead.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chests could show up as empty.

Quests

  • High Recognition: Resolved an issue where players were unable to complete the quest.
  • To The Skies!: Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
  • Legendary Cloak Quest Line
    • Achievement: Chapter V: Judgment of the Black Prince should no longer incorrectly have a guild reputation requirement.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • Blackfuse Shredders now have 40% less health.
    • Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
    • Reduced the amount of damage needed to break Touch of Y'Shaarj and Empowered Touch of Y'Sharrj's mind control.
    • Number of players affected by Touch of Y'Shaarj or Empowered Touch of Y'Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
  • Throne of Thunder
    • Damage of Frost King Malakk's Frostbite ability has been reduced to a reasonable amount.
    • Lei Shen's Thunderstruck ability now deals less damage.
  • Ulduar
    • Elder Stonebark's Petrified Bark ability should no longer reflect an excessive amount of damage back at players.

Dungeons

  • Temple of the Jade Serpent: Strife and Peril's damage has been reduced to a reasonable amount.
Battlegrounds and Arenas

Items

  • Food that gave a bonus to Hit should now give a bonus to Critical Strike.
  • Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
  • Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Tharbek's Brutal Posessor and Tharbek's Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.

Bug Fixes

  • Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.

October 15

World Event: Iron Horde Incursion

  • Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
  • Slightly thinned out Okril'lon patrols around Nethergarde Keep.
  • Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.

Premade Groups

  • Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
  • Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.

Toy Box

  • Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).

Classes

  • Death Knight
    • General
      • Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
    • Talents
      • Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
  • Mage
    • Frost
      • Fingers of Frost rate of activation for Frostbolt and Frostfire Bolt should now correctly factor in the bonus from using the glyphed version of Icy Veins.
  • Monk
    • Mistweaver
      • Revival's healing is no longer split amongst multiple party or raid members.

World Environment

  • Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
  • Creatures
    • [Requires a realm restart.] To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
    • The damage dealt by several of Ordos's abilities has been reduced.

Quests

  • Legendary Cloak Quest Line
    • [Requires a realm restart.] Heart of the Thunder King: Resolved an issue where players were not receiving Lei Shen's heart if they've already defeated them earlier in the week.

Raids, Dungeons, and Scenarios

Raids

  • Siege of Orgrimmar
    • The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
    • Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
    • Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
    • Damage of Stone Statue's Animated Strike ability has been squished.
    • Garrosh Hellscream now has 15% less health on Mythic difficulty.
    • Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
  • Throne of Thunder
    • Damage of Thunder Lord's Conductive Shield ability has been squished.
    • Damage of Lei Shen's Crashing Thunder ability has been squished.
  • Terrace of Endless Spring
    • Damage of Protectors of the Endless' Lightning Prison ability has been squished.
    • Damage of Apparition of Fear's Unleashed Terror ability has been squished.
  • Blackwing Lair
    • Self-healing of Ebonroc's Shadow of Ebonroc ability has been squished.
Scenarios
  • The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.

Proving Grounds

  • Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) (Level 90) were not retaining their titles.

PvP

  • Level 90 players now deal 25% less damage against other Level 90 players.

Battlegrounds and Arenas

  • [Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.

Items

  • Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
  • Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
  • Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.

Bug Fixes

  • Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
  • Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.

October 14

World Event: Iron Horde Incursion

  • All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
  • Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
  • [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
  • The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.

Toy Box

  • Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

Classes

  • Death Knight
    • General
      • Death Coil should now correctly have a range of 40 yards.
    • Talents
      • Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
  • Druid
    • Restoration
      • Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
  • Hunter
    • General
      • Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
      • Resolved an issue where Explosive Trap's effects could be dodged.
  • Mage
    • Arcane
      • Resolved a script error with Arcane Barrage.
    • Talents
      • Supernova now deals 30% less damage against player targets.
  • Warrior
    • Arms
      • Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.

Creatures

  • [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
  • Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.

Quests

  • Legendary Cloak Quest Line
    • Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.

Raids, Dungeons, and Scenarios

Raids

  • Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
  • Siege of Orgrimmar
    • Auction house NPCs in Siege of Orgrimmar should no longer be level 100.
    • Garrosh Hellscream's Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
  • Throne of Thunder
    • Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
    • Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.

Dungeons

  • Upper Blackrock Spire
    • Awbee should no longer spam their introduction after Commander Tharbek is defeated.
    • Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
  • Shado-Pan Monastery
    • Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount.

Proving Grounds

  • Tank Trial NPCs now hit harder and have slightly more health.

Battlegrounds and Arenas

  • Deepwind Gorge
    • Resolved an issue where players were not receiving points for capturing a mine cart.

Items

  • Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
  • Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
  • Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.

World of Warcraft Patch 6.0.2: The Iron Tide - Hotfixes

World Event: Iron Horde Incursion

  • Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
  • Slightly thinned out Okril'lon patrols around Nethergarde Keep.
  • Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.
  • All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
  • Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
  • [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
  • The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.

Character Undelete

Premade Groups

  • Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
  • Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.

Toy Box

  • Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).
  • Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.

Classes

  • Death Knight
    • General
      • Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
      • Death and Decay's damage has been increased by 20%.
      • Death Coil should now correctly have a range of 40 yards.
    • Talents
      • Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
      • Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
      • Defile's damage has been increased by 20%.
      • Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to stunned permanently after dying in PvP combat.
  • Druid
    • General
      • Ferocious Bite's damage has been increased by 12%.
      • (Feral) Moonfire's damage has been increased by 12%.
      • Shred's damage has been increased by 12%.
      • Shred should now properly apply its damage bonus when attacking while stealthed.
      • (Feral, Cat Form) Thrash's damage has been increased by 12%.
    • Feral
      • Rake's damage has been increased by 12%.
      • Rake's Bleed effect should now always be applied to the target if the initial hit lands.
      • Rip's damage has been increased by 12%.
      • Swipe's damage has been increased by 25%.
      • Tiger's Fury should now automatically shift the Druid into Cat Form when used. Additionally, the effect is no longer cancelled by activating Incarnation: King of the Jungle or leaving Cat Form.
    • Restoration
      • Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
    • Talents
      • Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
  • Hunter
    • General
      • Arcane Shot's damage has been increased by 15%.
      • Cobra Shot's damage has been increased by 15%.
      • Explosive Trap's damage has been increased by 15%.
      • Kill Shot's damage has been increased by 15%.
      • Multi-Shot's damage has been increased by 30%.
      • Steady Shot's damage has been increased by 15%.
      • Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
      • Resolved an issue where Explosive Trap's effects could be dodged.
    • Marksmanship
      • Aimed Shot's damage has been increased by 15%.
      • Chimaera Shot's damage has been increased by 15%.
    • Survival
      • Black Arrow's damage has been increased by 15%.
      • Explosive Shot's damage has been increased by 15%.
      • Serpent Sting's damage has been increased by 15%.
    • Hunter Pets
      • Hunter Pets now inherit 60% of the Hunter's Attack Power (up from 33%).
      • Stag pets should now correctly apply the Grace buff when summoned.
    • Talents
      • A Murder of Crows' damage has been increased by 80%.
      • Barrage's damage has been increased by 15%.
      • Dire Beast's damage has been increased by 15%.
      • Exotic Munitions' damage has been increased by 15%.
      • Focusing Shot's damage has been increased by 15%.
      • Glaive Toss' damage has been increased by 15%.
      • Powershot's damage has been increased by 15%.
  • Mage
    • General
      • Frostfire Bolt's damage has been reduced by 20%.
    • Arcane
      • Resolved a script error with Arcane Barrage.
    • Fire
      • Fireball's damage has been reduced by 20%.
      • Inferno Blast's damage has been reduced by 20%.
      • Pyroblast's damage has been reduced by 20%.
    • Frost
      • Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
      • Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
      • Fingers of Frost rate of activation for Frostbolt and Frostfire Bolt should now correctly factor in the bonus from using the glyphed version of Icy Veins.
      • Frostbolt's damage has been increased by 20%.
      • Frozen Orb's damage has been increased by 20%.
      • Ice Lance's damage has been increased by 20%.
      • Water Elemental
        • Water Jet's damage has been increased by 20%.
        • Waterbolt's damage has been increased by 20%.
    • Talents
      • (Frost) Frost Bomb's damage has been increased by 25%.
      • (Frost) Ice Nova's damage has been increased by 25%.
      • Supernova now deals 30% less damage against player targets.
  • Monk
    • General
      • Blackout Kick's damage has been increased by 20%.
      • Jab's damage has been increased by 20%.
      • Rising Sun Kick's damage has been increased by 20%.
      • Spinning Crane Kick's damage has been increased by 20%.
      • Tiger Palm's damage has been increased by 20%.
    • Mistweaver
      • Revival's healing is no longer split amongst multiple party or raid members.
    • Windwalker
      • Fists of Fury's damage has been increased by 20%.
    • Talents
      • Chi Explosion's damage has been increased by 20%.
      • Rushing Jade Wind's damage has been increased by 20%.
      • Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk's Attack Power (up from 33%).
  • Paladin
    • General
      • Crusader Strike's damage has been increased by 20%.
      • Hammer of Wrath's damage has been increased by 20%.
      • Judgment's damage has been increased by 20%.
    • Holy
      • Holy Radiance should now be correctly healing 6 allies that are within range.
    • Retribution
      • Mastery: Hand of Light's additional damage dealt has been increased by 20%.
      • Divine Storm's damage has been increased by 20%.
      • Exorcism's damage has been increased by 20%.
      • Templar's Verdict's damage has been increased by 20%.
    • Talents
      • (Retribution) Final Verdict's damage has been increased by 20%.
  • Priest
    • Shadow
      • Mind Sear's damage has been increased by 10%.
  • Rogue
    • General
      • Wound Poison's damage has been reduced by 40%.
    • Subtlety
      • Hemorrhage's damage has been increased by 20%.
    • Talents
      • Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.
  • Shaman
    • Elemental
      • Resolved an issue where the first Earthquake would stop dealing damage when a second Earthquake was triggered by Echo of the Elements.
  • Warlock
    • General
      • Corruption's damage has been reduced by 10%.
      • Shadow Bolt's damage has been reduced by 20%.
    • Demonology
      • Chaos Wave's damage has been reduced by 20%.
      • Doom's damage has been reduced by 20%.
      • Hand of Gul'dan's damage has been reduced by 20%.
      • Soul Fire's damage has been reduced by 20%.
      • Touch of Chaos's damage has been reduced by 20%.
    • Talents
      • (Demonology) Demonbolt's damage has been reduced by 30%.
  • Warrior
    • Arms
      • Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.
    • Fury
      • Bloodthirst's damage has been reduced by 17%.
      • Raging Blow's damage has been reduced by 17%.
      • Wild Strike's damage has been reduced by 17%.

World Environment

  • Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
  • Creatures
    • [Requires a realm restart.] To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
    • The damage dealt by several of Ordos's abilities has been reduced.
    • [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
    • High Marshal Twinbraid should now be able to hit Horde players with explosions again.
    • Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.
    • Ishi's Corrupted Slash debuff should now be working correctly again.
    • Krakkanon's knockback abilities should be working correctly again.
    • Master Aitokk should no longer be offering the Oger Combat quest to players, because he's dead.
    • Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.
  • Timeless Isle
    • Resolved an issue where Mist-Covered Treasure Chests could show up as empty.

Quests

  • High Recognition: Resolved an issue where players were unable to complete the quest.
  • Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
  • Noodle Time and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.
  • To The Skies!: Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
  • Legendary Cloak Quest Line
    • [Requires a realm restart.] Heart of the Thunder King: Resolved an issue where players were not receiving Lei Shen's heart if they've already defeated them earlier in the week.
    • Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.
    • Achievement: Chapter V: Judgment of the Black Prince should no longer incorrectly have a guild reputation requirement.

Raids, Dungeons, and Scenarios

Raids

  • Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
  • Siege of Orgrimmar
    • The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
    • Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
    • Auction house NPCs in Siege of Orgrimmar should no longer be level 100.
    • Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
    • Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
    • Damage of Stone Statue's Animated Strike ability has been squished.
    • Automated Shredders now have 40% less health.
    • Garrosh Hellscream now has 15% less health on Mythic difficulty.
    • Garrosh Hellscream's Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
    • Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
    • Reduced the amount of damage needed to break Touch of Y'Shaarj and Empowered Touch of Y'Sharrj's mind control.
    • Number of players affected by Touch of Y'Shaarj or Empowered Touch of Y'Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
    • Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
  • Throne of Thunder
    • Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
    • Damage of Frost King Malakk's Frostbite ability has been reduced to a reasonable amount.
    • Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
    • Nest Guardians' Screen ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
    • Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
    • Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.
    • Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
    • Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
    • Damage of Thunder Lord's Conductive Shield ability has been squished.
    • Lei Shen's Thunderstruck ability now deals less damage.
    • Damage of Lei Shen's Crashing Thunder ability has been squished.
  • Heart of Fear
    • Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
    • Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
  • Terrace of Endless Spring
    • Damage of Protectors of the Endless' Lightning Prison ability has been squished.
    • Damage of Apparition of Fear's Unleashed Terror ability has been squished.
  • Dragon Soul
    • [Requires a realm restart.] Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
  • Firelands
    • [Requires a realm restart.] Magma Flow's damage from Volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
  • Icecrown Citadel
    • [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player’s item level.
    • [Requires a realm restart.] Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
    • [Requires a realm restart.] The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
  • Trial of the Crusader
    • [Requires a realm restart.] Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
    • [Requires a realm restart.] Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
  • Ulduar
    • Flame Leviathan: Damage dealt by the vehicles now scales with the player’s item level.
    • Elder Stonebark's Petrified Bark ability should no longer reflect an excessive amount of damage back at players.
    • Constrictor Tentacle's damage has been reduced to a more reasonable amount.
  • Blackwing Lair
    • Self-healing of Ebonroc's Shadow of Ebonroc ability has been squished.

Dungeons

  • Upper Blackrock Spire
    • Awbee should no longer spam their introduction after Commander Tharbek is defeated.
    • Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
  • Shado-Pan Monastery
    • Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount.
  • Mogu'shan Palace
    • Kargesh Highguard's Hurl Shield ability should now work properly.
  • Temple of the Jade Serpent
    • Strife and Peril's damage has been reduced to a reasonable amount.
  • The Stonecore: High Priestess Azil's Force Grip ability has been temporarily disabled.
  • [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.

Scenarios

  • [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
  • Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.
  • The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.

Proving Grounds

  • Tank Trial NPCs now hit harder and have slightly more health.
  • Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) was not retaining their titles.

PvP

  • Level 90 players now deal 25% less damage against other Level 90 players.

Battlegrounds and Arenas

Arenas

Battlegrounds

  • Battlegrounds now award more Honor Points. The amount awarded will return to normal once the portal to Draenor opens.
  • NPCs above level 90 should no longer appear in Strand of the Ancients, Alterac Valley, and Isle of Conquest.
  • [Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.
  • Deepwind Gorge
    • Resolved an issue where players were not receiving points for capturing a mine cart.
  • Warsong Gulch
    • Capturing a flag should award reputation once more.

Items

  • Food that gave a bonus to Hit should now give a bonus to Critical Strike.
  • Mists of Pandaria items that used to have a Valor Point cost, players should now be able to sell them back within the 2-hour window.
  • Reduced the Bonus Armor on a number of items that had too much Armor.
  • Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
  • Bloodsoaked Chitin Fragment's Bloodseeker's Fury effect has been toned down to a more reasonable amount.
  • Dripping Willow's damage-over-time effect should no longer remove Frost Fever from the target.
  • Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
  • Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
  • Soothing Talisman of the Shadopan Assault now restores a more reasonable amount of Mana.
  • Tharbek's Brutal Posessor and Tharbek's Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
  • [Requires a realm restart.] The Twin Blades of Azzinoth's set bonus now gives a more reasonable bonus to Haste.
  • [Requires a realm restart.] Variable Pulse Lightning Capacitor's Electrical Charge effect should no longer be dealing an excessive amount of damage.
  • Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.
  • Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.
  • Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.
  • Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
  • Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
  • Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.

Bug Fixes

  • Resolved an issue where players were taking more damage than intended while under a mind control effect.
  • Resolved an issue where Boosted Characters were unable to learn some Talents.
  • Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.
  • Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.
  • Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
  • Resolved an issue where Deck Your Collection achievement was not converting into the correct version after a Faction Change.

Hallow’s End is Here

Written by Blizzard Entertainment on . Posted in World of Warcraft

Observed by both the Horde and the Alliance, Hallow's End is a celebration of the break between the Forsaken and the Scourge. Many tricks and treats await adventurers seeking holiday fun, including defeating the Headless Horseman, visiting inns and cities for fun items such as masks and costumes, and eating way too much candy in one sitting.


EVENT DETAILS
When
October, 18 – November, 1.
Where
Stormwind, Ironforge, Darnassus, Orgrimmar, Undercity, Thunder Bluff, Dalaran, Shattrath, Exodar, Silvermoon and any inn.
Currency: Tricky Treat
Tricky Treats are the currency used to purchase candies and other special rewards. You can collect them by completing quests, and opening the pumpkins spread throughout inns in the world.
Learn more on fan sites
Wowhead, Wowpedia

Once again Hallow’s End approaches, promising tricks, treats, and triumphs for boys and ghouls (heh) all across Azeroth!

EVENT DETAILS
When
October, 18 – November, 1.
Where
Stormwind, Ironforge, Darnassus, Orgrimmar, Undercity, Thunder Bluff, Dalaran, Shattrath, Exodar, Silvermoon and any inn.
Currency: Tricky Treat
Tricky Treats are the currency used to purchase candies and other special rewards. You can collect them by completing quests, and opening the pumpkins spread throughout inns in the world.
Learn more on fan sites
Wowhead, Wowpedia

Once again Hallow’s End approaches, promising tricks, treats, and triumphs for boys and ghouls (heh) all across Azeroth!

This year, starting on October 18, you’ll find a special Hallow’s End Wickerman set up and ready to burn in Stormwind and near the Undercity within the Ruins of Lordaeron.

Every four hours, Genn Greymane and Lady Sylvanas will arrive to light each faction’s respective Wickerman in celebration of Hallow’s End. Of course, it wouldn’t be Hallow’s End without a little mischief…

Quests

Seasonal Boss: Headless Horseman

Use the Dungeon Finder to participate in a high-level encounter against the Headless Horseman, granting a Loot-Filled Pumpkin containing special holiday loot as a daily reward.

Your character must be at least level 89.

Light My Fire

To get into the spirit of the holiday, players can visit the Wickerman celebration just outside the city gates of Undercity and Stormwind to obtain quests. One quest tasks players with lighting their faction’s Wickerman (earning a nice buff for doing so), while another asks you to travel to the opposing faction’s city to put a damper on the holiday by dousing their Wickerman!

Stink Bombs

Fly to the opposite faction’s Hallow’s End celebrations and drop a smelly surprise on their heads -- in the form of stink bombs. Naturally, the denizens of those cities won’t take such an outrage lying down, so players can volunteer to help clean up the mess.


Activities

Shade of the Horseman

Adventurers who find themselves in Goldshire, Azure Watch, Kharanos, Brill, Razor Hill, or Silvermoon City may stumble upon the Headless Horseman as he flies over the town, inciting terror in the populace and setting their homes and buildings ablaze!

Will you be brave enough to help douse the flames and bring down the headless horror?

Candy Buckets

Long a staple of Hallow’s End, these colorful orange candy buckets can be found in capital cities throughout Azeroth and beyond.

Reach in and grab a handful of candy which can contain Tricky Treats and more – but beware! Sometimes you’ll get a trick as well as a treat.

Apple Bobbing

If candy isn't quite your thing, no problem: every inn has a tub filled with water and apples ready for a game of apple-bobbing.


Merchants and Vendors

These professional hoarders will trade Tricky Treats for candy, masks, wands, pets, a temporary mount and more!

Find out more by clicking on the tabs above.

Mounts, pets, fancy masks, candies, and toys! So, what’s it going to be for you: trick or treat?


Seasonal Pets

Sinister Squashling

This pumpkin pet can be bought for 150 Tricky Treats from Dorothy in Elwynn Forest (Alliance) or Chub in Undercity (Horde). It can also be obtained from the Loot-Filled Pumpkin or Candy Buckets.

Feline Familiar

This witch hat-wearing, broom-riding kitty will cost 150 Tricky Treats from Dorothy in Elwynn Forest (Alliance) or Chub in Undercity (Horde).

Creepy Crate

From time to time, this creepy crate shakes or bobs as if its contents were alive... This disturbing pet is a quest reward.

Cursed Birman

This adorable ghost cat will cost 150 Tricky Treats from Dorothy in Elwynn Forest (Alliance) or Chub in Undercity (Horde).

Widget the Departed

Widget departed too soon. This former cutie will cost 150 Tricky Treats from Dorothy in Elwynn Forest (Alliance) or Chub in Undercity (Horde).

 

Costumes and Fun Items

Hallowed Helm

This scary pumpkin helm fits perfectly and can be bought for 150 Tricky Treats from Dorothy in Elwynn Forest (Alliance) or Chub in Undercity (Horde).

Horseman's Gear

If you defeat the cruel Headless Horseman, a Horrific Hood and a Sinister Sword can be obtained from the Loot-Filled Pumpkin, and four rings can be found on his corpse: a Band of the Petrified Pumpkin, a Seal of Ghoulish Glee, The Horseman's Ring, and a Wicked Witch's Signet.

Little Wickerman

This toy is a smaller version of the Wickerman and will act as a cooking fire. It can be bought for 150 Tricky Treats from Dorothy in Elwynn Forest (Alliance) or Chub in Undercity (Horde).

Costumes

If you can disguise yourself during this festive time, why not your beloved Perky Pug?

Please note that the Exquisite Costume Set: "The Lich King" actually costs only 500 Tricky Treats from Dorothy in Elwynn Forest (Alliance) or Chub in Undercity (Horde).

Hallowed Wands

Turn yourself into a Pirate, Skeleton, or many other wicked transformations using Hallowed Wands. They can be bought for 2 Tricky Treats from Dorothy in Elwynn Forest (Alliance) or Chub in Undercity (Horde). They can also be obtained from the Loot-Filled Pumpkin or Candy Buckets.

Masks

A range of stylish masks can be bought for 2-5 Tricky Treats each from Dorothy in Elwynn Forest (Alliance) or Chub in Undercity (Horde). They can also be obtained from the Loot-Filled Pumpkin or Candy Buckets.


Seasonal Food and Beverages

From Bellara's Nutterbar to Tigule and Foror's Strawberry Ice Cream, you’ll be able to purchase many different candies with your Tricky Treats.

ACHIEVEMENTS
Hallow’s End currently offers a total of 210 achievement points, granted by 18 achievements and 1 meta-achievement.
Please note that all objectives for achievements for the Horde and Alliance are relatively the same, with some minor differences.
 


TITLE
If you complete the 11 achievements below, your character will gain the title of the Hallowed.
Trick or Treat! G.N.E.R.D. Rage
Out With It Check Your Head
Bring Me The Head of... Oh Wait The Masquerade
The Savior of Hallow's End Sinister Calling
That Sparkling Smile Tricks and Treats of Azeroth
Rotten Hallow (Alliance) Rotten Hallow (Horde)

Visit our Hallow’s End gallery for some images from the annual event!

BlizzCon® Online Merchandise Sale Begins

Written by Blizzard Entertainment on . Posted in World of Warcraft

This year’s BlizzCon online merchandise sale is underway! Starting today through November 11, BlizzCon attendees and Virtual Ticket buyers can score some cool BlizzCon-premiere loot through the Blizzard Gear Store.

Hordes of blacksmiths, drones, and goblin engineers have been tirelessly working on a treasure trove of epic new items to debut at BlizzCon 2014, and the first results of their labor are available for purchase now. The store is stocked with some epic never-before-seen loot, along with some of your favorite items from BlizzCons past—check out our Facebook gallery to get a closer look at the products currently available.

Blizzcon_Online-Merchandise-Blog-Image_1109x494.jpg

To access the BlizzCon sale, simply head to the Blizzard Gear Store (gear.blizzard.com), log in, and click the BlizzCon Sale banner to start shopping!

Make sure to log in to the Gear Store using the Battle.net account you used to purchase your Virtual Ticket. If you’re attending BlizzCon in person, use the account on which you redeemed the BlizzCon Digital Bonuses code from your badge confirmation email. (If a friend bought your ticket for you, ask them for your code, then redeem it here.)

Supplies are limited, so if you’re not going to the show in person or haven’t yet purchased a Virtual Ticket, you might want to order now to get an early chance at some cool BlizzCon merchandise. We’ll also be adding new items once BlizzCon gets underway on November 7, so be sure to check back in then.

All orders will be shipped upon receipt—so the sooner you order, the faster you’ll get your BlizzCon swag. Keep in mind that orders are shipped from the United States, so international shipping rates may apply.

The Star Wars: The Old Republic Community Cantina Tour Arrives in Las Vegas, Nevada!

Written by TaitWatson on . Posted in Uncategorized

We’re happy to announce that the next stop in the Star Wars™: The Old Republic™ Community Cantina Tour will be happening on Saturday, November 15th, 2014!

This is your chance to join the Star Wars: The Old Republic community for a development team Q&A as well as complimentary drinks*, food, and giveaways. Every attendee will be receiving a highly coveted M8-3R Astromech code.

If you’re in the area, make sure to stop by and hang out with us!

Short description: 
We’re happy to announce that the next stop in the Star Wars™: The Old Republic™ Community Cantina Tour will be happening on Saturday, November 15th, 2014
News and Updates category: 
News Article
Icon: 
Front page icon: 
Publication date: 
10.17.2014
vbulletin url: 
http://www.swtor.com/community/showthread.php?t=769992

Reminder: Cosplay Contest Ends Soon!

Written by EnMasse Entertainment on . Posted in Tera Online

by Blender
TERA Cosplay Contest Reminder

Did you create an awesome cosplay for our official cosplay contest? Well, time is running out to submit it to us! Make sure that you send your entry to us by 11:59 p.m. PDT on Sunday, October 19!

Prizes:

The top three entries will receive one elin figurine (pictured above) and one 2014 Halloween costume.

Three honorable mentions will also receive one 2014 Halloween costume.

Instructions:

  1. Create or re-use a previously created TERA cosplay. (Your cosplay may not be one you submitted to last year's contest).
  2. Take a minimum of two photos.
    1. We need at least one photo of you in your cosplay outfit. (More pictures are always good as it allows us to see the detail!) This does not need to be a new photo (but, again, it needs to be a costume not previously submitted.)
    2. For verification purposes, we need at least one picture of you holding a sign or piece of paper that says “I Love TERA” on it. (You do not have to be wearing your outfit in this photo. We just need this photo to prove that it's actually your cosplay; this photo will not be posted to our website, even if you win.)
  3. Do not use any image enhancing programs (such as Adobe Photoshop) on your picture.
  4. Submit a .JPG version of the picture to Community@enmasse.com by 11:59 p.m. PDT on Sunday, October 19, 2014.
    1. Along with your e-mail, please include your main character and server name.
    2. The photo should be no larger than 2MB in size.
    3. Limit of one entry per person.
  5. This contest is for participants in North America only.
  6. All standard En Masse Entertainment contest rules apply.
  7. The winners will be announced on Wednesday, October 29, 2014.

When’s Canyon Clash 3? Soon!

Written by EnMasse Entertainment on . Posted in Tera Online

by Blender
TERA Canyon Clash 3 Reminder

In September, we announced Canyon Clash 3 is in the works, and you should be getting your team together. To make it easier, we've started the Canyon Clash 3 forums for you to start recruiting for this big battleground event!

Later this month, we'll announce the team submission process for the tournament. We'll post a form each team captain must fill out in order to officially apply for Canyon Clash 3. So keep a lookout!

We can now announce the schedule: Day 1 of Canyon Clash 3 will begin on November 15, and day 2 will begin on November 16! We'll announce the official start time of the matches as we get closer to the tournament.

WvW Fall Tournament 2014: Congratulations, Winners!

Written by NCsoft on . Posted in Guild Wars 2

After four weeks of intense fighting, filled with hard-fought victories and heart-wrenching losses, the WvW Fall Tournament finally came to an end with six worlds claiming the right to call themselves tournament champions.

WvW Fall 2014 Tournament

For Europe, we’d like to extend our congratulations to Seafarer’s Rest for a dominant display in gold league, Piken Square for winning silver league, and Miller’s Sound for bronze league. On the North American front, congratulations Blackgate for taking gold league, Yak’s Bend for conquering silver, and a nod to Gate of Madness for taking bronze.

You can find the full list of results on the WvW Fall 2014 Tournament page.

We hope you enjoyed this event, and we look forward to seeing you on the battlefield the next time around!

Overwolf Contest Results!

Written by NCsoft on . Posted in Guild Wars 2

Greetings, Tyrians!

You fought, you flipped, you streamed! And now, at the end of the World vs. World Streaming Contest with Overwolf, we have our winners:

Here’s what each winner received:

1st Place

  • 8,000 Gems
  • SteelSeries Guild Wars 2 Gaming Headset
  • SteelSeries Guild Wars 2 Gaming Mouse
  • SteelSeries QCK Guild Wars 2 Eir Edition Mousepad

2nd Place

  • 5,000 Gems
  • SteelSeries Guild Wars 2 Gaming Headset

3rd Place

  • 2,000 Gems

Congratulations to our winners and to everyone who participated. If you haven’t watched some of these streamers, go check out their channels!

We’d also like to share a few new Overwolf apps that might pique your interest.

Markers

Markers focuses on placing customizable markers into the game world as well as on the game map. These markers can be created manually, or they can be created from specific sources, such as WvW match information. The markers can even be shared with other players, making it a useful communication tool.

Ahh Dragons WvW

This is a slick and easy-to-use WvW timer that can track the locations of you and other friendly players on the map. Simply generate a key, have everyone enter the key, and you have a mini WvW map with markers representing you and your friends.

GW2 Monster Hunter

The world boss timers—with a logbook! This app was designed for all you boss-hunters in the world of Tyria. It features world boss timers and convenient logbook functionality that enables you to track which bosses you’ve already defeated on a given day.

The Overwolf platform features these useful Guild Wars 2 overlay apps, and you can see more on the Overwolf App Store!