• Forgot your password?
  • Forgot your username?
  • Create an account
Login
  • Home
  • Forum
  • News
    • Guild News
      • SW:ToR
      • Tera
      • WoW
    • Official News
      • Tera News
      • WoW News
      • SW:ToR News
      • Starcraft II
  • Info
    • How to Join
    • FAQ
    • Member Spotlight
    • Notable Members
    • Recruitment
    • Apply
  • Guides
    • Diablo III
    • SCII Guides
    • SW:TOR Guides
    • Tera Guides
    • WoW Guides
  • Blogs
    • Fire & Blood
    • The Game Cooler

You are here: Home News Official News
Help maintain the website!

Winning Fan Art Illustrations Added to the Diablo Media Gallery

Tweet

The media section of our Diablo III website includes your submitted comics and fan art, in addition to Blizzard screenshots, wallpapers, artwork, videos, audio clips, and much more. When you submit a piece of original Diablo fan art to us, there’s a chance that we’ll highlight it here!

We recently added ten winning illustrations from last year's Portrait of a Champion art contest to the Diablo Fan Art Section. You can check out these impressive pieces below.

Winners:

by Yang Mansik (Yam)

"Rain Dance" by Dylan Pierpont

"Victorious" Dmitriy Prozorov (Tamplier)
 

Runners Up:

"Wiz n Chant" by Isuardi Therianto (ijur)

"Barbarian" by Turovec Konstantin (KAaSTuroveC)

by Sehyun Kim (PRU)

"Demon Hunter" by Sung-a Park (Kyrie)

"Shadow Power" by Jimmy Xu

by JiHun Lee

by Kim Tae Kyeong (Sia)

Interested in sharing your own original work with the Diablo community? Read our Terms and Conditions of Fan Art Submissions to Blizzard Entertainment, and then submit your piece of fan art here.

Keen on contests? Considering entering the Blizzard Comic Contest by creating a fun original comic based on the Warcraft, Diablo, or StarCraft universe and submit it to us for a chance at some fabulous prizes we give away each month!

We look forward to seeing the results of your creativity!

http://us.battle.net/d3/en/

Winning Fan Art Added to the Diablo Media Gallery

Tweet

The media section of our Diablo III website includes your submitted comics and fan art, in addition to Blizzard screenshots, wallpapers, artwork, videos, audio clips, and much more. When you submit a piece of original Diablo fan art to us, there’s a chance that we’ll highlight it here!

We recently added ten winning illustrations from last year's Portrait of a Champion art contest to the Diablo Fan Art Section. You can check out these impressive pieces below.

by Yang Mansik (Yam)

"Rain Dance" by Dylan Pierpont

"Victorious" Dmitriy Prozorov (Tamplier)
 

"Wiz n Chant" by Isuardi Therianto (ijur)

"Barbarian" by Turovec Konstantin (KAaSTuroveC)

by Sehyun Kim (PRU)

"Demon Hunter" by Sung-a Park (Kyrie)

"Shadow Power" by Jimmy Xu

by JiHun Lee

by Kim Tae Kyeong (Sia)

Interested in sharing your own original work with the Diablo community? Read our Terms and Conditions of Fan Art Submissions to Blizzard Entertainment, and then submit your piece of fan art here.

Keen on contests? Considering entering the Blizzard Comic Contest by creating a fun original comic based on the Warcraft, Diablo, or StarCraft universe and submit it to us for a chance at some fabulous prizes we give away each month!

We look forward to seeing the results of your creativity!

http://us.battle.net/d3/en/

Public Test Realm: Patch 1.0.8 Notes (Updated 4/15)

Tweet

Updates to patch notes can be found in red. Last updated April 15 at 5:30 p.m. PDT.

Below you'll find the preliminary PTR patch notes for 1.0.8. Please note that this isn't the final version of the 1.0.8 notes and that some changes may not be documented or described in full detail.

To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.

PTR PATCH 1.0.8 – v.1.0.8.15858

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

  • PTR
  • General
  • Achievements
  • Auction House
  • Battle.net
  • Bosses
  • Classes
  • Crafting
  • Monsters
  • Quests
  • User Inferface
  • Bug Fixes

  • Certain areas in Act I and Act II have received further adjustments to Monster Density

  • Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
  • The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
  • There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
  • Multiplayer Co-Op
    • Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
      • The Magic Find and Gold Find bonuses can exceed their respective 300% caps
      • The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
    • A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
      • In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin

  • Bug Fixes
    • Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria

  • User Interface
    • Tooltips in the Auction House will now show an item comparison for a player's currently selected character

  • Matchmaking
    • Players will now be able to search for games that were started on any quest once they have reached level cap
    • Matchmaking "Tags" have been added
      • In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
  • Social
    • Players can now add a note about a friend by right-clicking the name in their Friends List
    • Players can now enter a message that will be broadcast to their friends
    • Players can now create multi-user conversations
      • There are multiple ways to start a conversation or invite other players to an existing conversation:
        • To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
        • To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation
      • Similar to public channels, private conversations can support up to 99 players
    • A new section has been added to the friends list called "Players Near You"
      • Any player who is on your local network will be displayed here (even if they're not currently your friend)
      • If needed, this feature can be disabled from the Social Options of the Game menu
    • Players may now be marked as a "Party Guide"
      • The Party Guide is assigned to the first person who joins a Public Game
      • If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
      • When a Party Guide leaves the Public Game, a new one will be chosen automatically
      • Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
      • The Party Guide will have a unique icon that will appear on the mini-map
    • Names in your "Recent Players" list will now expire if they become older than a month
    • Blocked players will no longer appear in your "Recent Players" list

  • Bug Fixes
    • Skeleton King
      • A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently

  • Demon Hunter
    • Active Skills
      • Rapid Fire
        • Base weapon damage increased from 276% to 438%
        • Hatred cost while channeling has been reduced from to 6 (down from 10)
        • Skill Rune - Bombardment
          • Weapon damage increased from 345% to 414%
          • Explosion radius increased to 8 yards (up from 4)
        • Skill Rune - Fire Support
          • Weapon damage of Homing Rockets increased from 35% to 145%
        • Skill Rune - Withering Fire
          • Now reduces the initial Hatred cost to 10 (up from 5)
  • Wizard
    • Active Skills
      • Arcane Torrent
        • Base weapon damage increased from 210% to 285%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 180% to 340%
        • Skill Rune - Cascade
          • Weapon damage of bonus missiles increased from 210% to 285%
      • Archon
        • The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
      • Disintegrate
        • Base weapon damage increased from 170% to 220%
        • Skill Rune - Entropy
          • Weapon damage increased from 196% to 253%
        • Skill Rune - Intensify
          • Maximum damage increased from 221% to 286% weapon damage
      • Teleport
        • Players may now Teleport to any location within range, as long as a path is available
        • Bug Fixes
          • Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks
    • Witch Doctor
      • Active Skills
        • Firebats
          • Now has a larger initial cost but a much lower continual cost while channeling
            • Note: This skill will be receiving a buff to its damage in the next PTR patch

  • General
    • Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials
    • Players can now craft items using materials located in the shared stash
  • Blacksmith
    • Salvaged item information will no longer be displayed in the chat log
  • Bug Fixes
    • Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon

  • General
    • Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
    • In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
    • Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
    • Damage dealt by Tormented Stingers has been reduced by 75%
    • Experience granted by Shadow Vermin has been reduced by 50%
    • The chance for Shadow Vermin to drop loot has been reduced by 50%
    • Keywardens
      • Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
      • All Keywardens will now only appear in Inferno difficulty

  • General
    • Experience earned by completing a quest is now granted to players that have reached the level cap

  • General
    • A maximum of eight buffs and debuffs will now be displayed on the UI
      • The maximum number of debuffs that will be displayed is three
  • Bug Fixes
    • Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex

  • The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
  • Male barbarians no longer run faster than the other heroes while feared.

http://us.battle.net/d3/en/

Fan Creation of the Week: The Art of Crimson-Nemesis

Tweet

The eternal conflict is always raging between the forces of the High Heavens and the Burning Hells, and it’s hard to believe that the Archangels of Hope, Valor, Fate, Wisdom, and Justice have much time for anything other than the war at-hand. But every now and then, every virtue of Anu deserves a break. 

This week’s community spotlight showcases fan artist Crimson-Nemesis and her adorable renditions of Diablo III’s Archangels. 

Many of Crimson-Nemesis’ illustrations feature members of the Angelic Host partaking in activities that wouldn’t necessarily be connected to the tastes and past-times of the High Heaven’s finest. There are angels playing pranks with Imperius’ halo, Auriel’s unique method of breaking up fights, and even Tyrael being treated to an ice cream cone by a kindly Barbarian. But they all share one thing in common: a distinctive comic style we can all enjoy.

Crimson-Nemesis was also nice enough to answer a few questions we had for her:
 

Q. How long have you been creating art?

I've been drawing and painting since I was little with any sort of medium I could get my hands on, but when it comes to digital art it started about 4 years ago when I finally got my first tablet.
 

Q. Your chibi Diablo III characters are incredibly endearing! What prompted you to start drawing them?

Mainly the urge to draw Diablo fanart and turn the ideas in my head into pictures. Because most of these ideas are rather silly I decided to draw chibis - they're cute and more suited for jokes.

Also all my attempts to draw Diablo characters in their true form never turned out how I wanted them to be. They were not horribly bad but for me not good enough and whenever I fail with my art I tend to return to something which usually works for me and also cheers me up - like sketches of chibis for example.

Q. Where do you get your ideas from?

Mainly from conversations with friends when we talk about the game and the chars but also from seeing Diablo based fanart or reading fan fictions.

Q. Which is your favorite Diablo III comic that you’ve created?

Hm, that's kinda hard but I'd say this one mainly because it is the result of a really shallow and silly word-play - which is a good example for my special sense of 'humor'.

Q. Do you have any other Diablo-themed pieces in the works?

Nothing big right now but I tend to doodle on a canvas once in a while which only consists of Diablo based sketches and mini comics - when I find the time some of them will get to be cleaned and colored. Nearly all of my current Diablo sketches have their origin on this canvas as well.

Q. We have to ask: who is your favorite Archangel?

Tyrael of course - he was one of my favorite chars since I discovered Diablo back in 2001 - I always admired his character and design.

Q. What programs do you use to create your art, and how long do your pieces take you to create?

At the moment I use Paint Tool SAI for my digital art. As for the time, that's not so easy to tell but since most of my Diablo art is just sketches with simple colors they take about 1 to 3 hours, depending if it's just a single image or a comic strip.

Q. What tips do you have for aspiring artists out there?

My main tip is always to keep practicing! Many younger artists I talk to tend to complain about the little progress they do or how much trouble they have with certain areas of art - like anatomy or coloring or drawing hands. But drawing/painting, art in general, is a skill and with practice everyone can get better. Complaining won't help, they have to sit down and practice or they'll never reach their desired goals.

Another tip would be to accept challenges. It is normal that every artists feels most comfortable with the things they are good at but if an artist wants to thrive they have to leave their comfort zone and try new things, new techniques, challenge themselves with areas or ideas they have problems with or unfamiliar with. They might not like how their first tries turn out but if they never try new things they won't learn anything new and never find out if they might be able to master a challenge. Practice and challenging ones skill is the only way to move forward.

Thank you again for the chance to feature my art!

Can’t get enough of Crimson-Nemesis? Check out her DeviantArt page to indulge in her colorful gallery!

http://us.battle.net/d3/en/

Community Commentary: Random Hardcore Challenge

Tweet

This week's Community Commentary shout-out goes to the Random Hardcore Challenge created by Narull – our Australia/New Zealand MVP!

The concept of the challenge is to play Hardcore mode with a randomly determined class, gender, name, and build for as long as you can. Narull mentions that you can use the Auction House with gold you've acquired normally, but some players suggest playing with self-found items only or turning up Monster Power for a more challenging experience.

Check out the original thread for all the rules and helpful tips right here. 

hc.jpg
Image credit: Diablo IncGamers

Sound intriguing? Let us know if you're joining the challenge (or some variation of it), what character you're using, and how far you've made it. Experiences will vary, so be sure to share them!

http://us.battle.net/d3/en/

More Articles...

  1. Which Is Your Favorite Change Coming in Patch 1.0.8?
  2. Public Test Realm: Patch 1.0.8 Notes
  3. Patch 1.0.8 Now Available on PTR
  4. Community Commentary: Public Enemy #1

Subcategories

  • Diablo III
  • Guildwars 2
  • League of Legends
  • Starcraft II
  • SW:TOR
  • Tera Online
  • World of Warcraft

Page 7 of 477

  • Start
  • Prev
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • Next
  • End
 
 
 
 

(c) 2012 TheInsomniacs.net